• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
« Previous 1 2 3 4 5 ... 117 Next »

[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
View New Posts | View Today's Posts

Pages (806): « Previous 1 ... 158 159 160 161 162 ... 806 Next »
Jump to page 
Thread Rating:
  • 33 Vote(s) - 4.55 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
02-13-2015, 06:12 PM
#1,591
xystus Offline
Member
***
Posts: 196
Threads: 10
Joined: Jul 2013
Thanks Tino, the new version doesn't crash anymore when changing renderer through ini-files.

Also,

Tatsunoko VS Capcom doesn´t crash on the loadingsceen anymore.

Great! Smile

What value(s) do you recommend for latency, when using time stretching? I have it set to 1.
CPU: Intel 3570k with Corsair H60 watercooler @4.1ghz
GPU: Nvidia Asus GTX780 @1140/6600
PSU: Corsair 750W
RAM: Corsair 8gig DDR3-1600
MOBO: Asrock Z68m ITX
HDD: 500gb SSD EVO
CASE: Lian-Li PC-Q08 mini-ITX case
OS: Windows 7 x64

I use a fully configured emulator frontend (Maximus Arcade) to play every console & arcade game instantly
Find
Reply
02-13-2015, 10:39 PM
#1,592
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
I personaly use 0 but you have to change it to a higher number if you get cracks or noise. Anything above 3 will give you to much latency.
Find
Reply
02-14-2015, 02:18 AM (This post was last modified: 02-14-2015, 02:19 AM by kirbypuff.)
#1,593
kirbypuff Offline
The Original White Marshmallow
*****
Posts: 825
Threads: 37
Joined: Aug 2010
@Tino: A small (typo/spelling) nitpick:

139f5cda2939e7e018463d1a685da4454153050d (DX11/PixelShaderCache.cpp):

Lines 22, 386, 390: previus --> previous
Find
Reply
02-14-2015, 02:58 AM
#1,594
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
(02-14-2015, 02:18 AM)kirbypuff Wrote: @Tino: A small (typo/spelling) nitpick:

139f5cda2939e7e018463d1a685da4454153050d (DX11/PixelShaderCache.cpp):

Lines 22, 386, 390: previus  -->  previous

Thanks, fixed
Find
Reply
02-14-2015, 03:35 AM (This post was last modified: 03-21-2015, 03:30 PM by kirbypuff.)
#1,595
kirbypuff Offline
The Original White Marshmallow
*****
Posts: 825
Threads: 37
Joined: Aug 2010
(02-13-2015, 01:25 PM)rexoe Wrote: Tino can you check if you can scale up the efb copies if anyone remembers some revs from 7713 to 7716 used to have scaled up efbs making some details look even great on higer resolutions.

The last TexCache-Rewrite build (r7719) was impressive. Besides rendering those textures at a higher res, it didn't suffer from the horrible bloom offset issue at high IRs.
Find
Reply
02-14-2015, 04:43 AM
#1,596
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
can you give mi more info on "HORRIBLE 'bloom offset' artifacts"?
Find
Reply
02-15-2015, 02:38 AM
#1,597
Gustavo Sicha
Unregistered
 
Español:
No encuentro la opcion habilitar 3D estereoscópico

English:
I cannot find the option to enable stereoscopic 3D
Reply
02-15-2015, 03:02 AM
#1,598
Gustavo Sicha
Unregistered
 
Español:
No soporta ProjectM me muestra pantalla en negro

English:
No support Project M shows me black screen

Any solution?
Reply
02-15-2015, 03:25 AM
#1,599
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
(02-15-2015, 02:38 AM)Gustavo Sicha Wrote: Español:
No encuentro la opcion habilitar 3D estereoscópico
Todavia no lo implemente vas a tener que  usar master si necesitas esa funcionalidad
English:
I cannot find the option to enable stereoscopic 3D
still not implemented you will have to use master if you need that functionality
Find
Reply
02-15-2015, 03:26 AM
#1,600
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
(02-15-2015, 03:02 AM)Gustavo Sicha Wrote: Español:
No soporta ProjectM  me muestra pantalla en negro
SI es un bug conocido de ishiiruka estoy tratando de encontrar el problema.
English:
No support Project M shows me black screen
It's a known bug i'm still trying to fix it.
Any solution?
Find
Reply
« Next Oldest | Next Newest »
Pages (806): « Previous 1 ... 158 159 160 161 162 ... 806 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 2 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode