Here's a rundown of my Dolphin Settings for Metroid: Other M.
Everything not named is set to default.
Game Properties:
Graphics:
General:
-Direct3D11
-1920x1080
-Force 16:9
-Use Fullscreen
-Hide Mouse Cursor
Enhancements:
-Auto (Multiple of 640x528)
-AA: None
-AF: 1x
-Scale EFB Copy
-Per-Pixel Lighting
Hacks:
-Fast EFB Access
-Ignore Format Changes
-EFB to Texture
-Fast Depth Calculation
-Predicitve FIFO
-Full Async Shader Compilation
(Wait for Shader Compilation cannot be activated)
I played a bit more and I found the following issues:
No matter if the Area is smaller or bigger, but mostly in bigger ones with more effects, I get slowdows even with the FPS Counter saying 60 FPS. HLE Audio Crackling included.
Shader-Related stuff like Explosions, Bombs etc cause stuttering first time and also after a specific time of not using them.
On Shader Compile, parts of the Area go black while Dolphin compiles the Shaders.
It is playable so far. I also observed my CPU Usage with my G15 Keyboard applet and it only uses up to 50% so far.
Everything not named is set to default.
Game Properties:
Quote:[Core]
CPUThread = True
SkipIdle = True
FastDiscSpeed = True
GPUDeterminismMode = fake-completion
[Video_Settings]
FullAsyncShaderCompilation = True
WaitForShaderCompilation = True
PredictiveFifo = True
Graphics:
General:
-Direct3D11
-1920x1080
-Force 16:9
-Use Fullscreen
-Hide Mouse Cursor
Enhancements:
-Auto (Multiple of 640x528)
-AA: None
-AF: 1x
-Scale EFB Copy
-Per-Pixel Lighting
Hacks:
-Fast EFB Access
-Ignore Format Changes
-EFB to Texture
-Fast Depth Calculation
-Predicitve FIFO
-Full Async Shader Compilation
(Wait for Shader Compilation cannot be activated)
I played a bit more and I found the following issues:
No matter if the Area is smaller or bigger, but mostly in bigger ones with more effects, I get slowdows even with the FPS Counter saying 60 FPS. HLE Audio Crackling included.
Shader-Related stuff like Explosions, Bombs etc cause stuttering first time and also after a specific time of not using them.
On Shader Compile, parts of the Area go black while Dolphin compiles the Shaders.
It is playable so far. I also observed my CPU Usage with my G15 Keyboard applet and it only uses up to 50% so far.

