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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
02-10-2015, 11:57 AM (This post was last modified: 02-10-2015, 11:57 AM by DatKid20.)
#1,561
DatKid20 Offline
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Whose even going to use 8k on a gaming monitor in the first place? That's more then retarded.
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02-11-2015, 05:21 PM
#1,562
xystus Offline
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Is it possible to add the Full Async Shader, Predictive FIFO + Full Async Shader, Predictive FIFO and Predictive FIFO + Wait for Shader options to the ini file setting? Would be soooo great to be able to configure these option on a game to game basis.

LINK INI TOPIC

For example F-zero uses the Predictive FIFO + Wait for Shader, while other games obviously "need" the Full Async Shader!


Thanks!
CPU: Intel 3570k with Corsair H60 watercooler @4.1ghz
GPU: Nvidia Asus GTX780 @1140/6600
PSU: Corsair 750W
RAM: Corsair 8gig DDR3-1600
MOBO: Asrock Z68m ITX
HDD: 500gb SSD EVO
CASE: Lian-Li PC-Q08 mini-ITX case
OS: Windows 7 x64

I use a fully configured emulator frontend (Maximus Arcade) to play every console & arcade game instantly
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02-11-2015, 06:04 PM
#1,563
iamnotkurtcobain
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@Tino
Could you compile a x86 version too? I'd like to try it on an older device I have.
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02-11-2015, 08:53 PM
#1,564
Tino Offline
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(02-11-2015, 05:21 PM)xystus Wrote: Is it possible to add the Full Async Shader, Predictive FIFO + Full Async Shader, Predictive FIFO and Predictive FIFO + Wait for Shader options to the ini file setting? Would be soooo great to be able to configure these option on a game to game basis.

LINK INI TOPIC

For example F-zero uses the Predictive FIFO + Wait for Shader, while other games obviously "need" the Full Async Shader!


Thanks!
those settings are already available  per game you only have to add the corresponding key to the game ini file.
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02-11-2015, 10:00 PM
#1,565
xystus Offline
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(02-11-2015, 08:53 PM)Tino Wrote:
(02-11-2015, 05:21 PM)xystus Wrote: Is it possible to add the Full Async Shader, Predictive FIFO + Full Async Shader, Predictive FIFO and Predictive FIFO + Wait for Shader options to the ini file setting? Would be soooo great to be able to configure these option on a game to game basis.

LINK INI TOPIC

For example F-zero uses the Predictive FIFO + Wait for Shader, while other games obviously "need" the Full Async Shader!


Thanks!
those settings are already available  per game you only have to add the corresponding key to the game ini file.

Okay that's good news! But I can't find the settings in the "ini-file topic" https://forums.dolphin-emu.org/Thread-unofficial-howto-using-gameini-settings-per-game 

What do I have to add exactly to enable Full Async Shader for example?

Is it:
[Video_Settings]
Full Async Shader = true
Or something very different?
CPU: Intel 3570k with Corsair H60 watercooler @4.1ghz
GPU: Nvidia Asus GTX780 @1140/6600
PSU: Corsair 750W
RAM: Corsair 8gig DDR3-1600
MOBO: Asrock Z68m ITX
HDD: 500gb SSD EVO
CASE: Lian-Li PC-Q08 mini-ITX case
OS: Windows 7 x64

I use a fully configured emulator frontend (Maximus Arcade) to play every console & arcade game instantly
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02-11-2015, 10:25 PM (This post was last modified: 02-11-2015, 10:25 PM by Tino.)
#1,566
Tino Offline
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(02-11-2015, 10:00 PM)xystus Wrote:
(02-11-2015, 08:53 PM)Tino Wrote:
(02-11-2015, 05:21 PM)xystus Wrote: Is it possible to add the Full Async Shader, Predictive FIFO + Full Async Shader, Predictive FIFO and Predictive FIFO + Wait for Shader options to the ini file setting? Would be soooo great to be able to configure these option on a game to game basis.

LINK INI TOPIC

For example F-zero uses the Predictive FIFO + Wait for Shader, while other games obviously "need" the Full Async Shader!


Thanks!
those settings are already available  per game you only have to add the corresponding key to the game ini file.

Okay that's good news! But I can't find the settings in the "ini-file topic" https://forums.dolphin-emu.org/Thread-unofficial-howto-using-gameini-settings-per-game 

What do I have to add exactly to enable Full Async Shader for example?

Is it:
[Video_Settings]
Full Async Shader = true
Or something very different?
the correct keys are
FullAsyncShaderCompilation = True
WaitForShaderCompilation = True
PredictiveFifo = True
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02-12-2015, 02:06 AM
#1,567
Maxunit Offline
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Thank you, Tino, for this Dolphin Build.

With the Ishiiruka Build, Metroid: Other M runs way better (less slowdowns, less audio stuttering etc). Most likely my Hardware is also a culprit, but I am not sure. A strange mixup of Hardware I have there.

I only have Metroid: Other M on my PC right now, so I can only test Ishiiruka with this game and report back. The only issues I face right now is slowdowns, short (maybe a second) stuttering if I do something shader-specific like activating the morph ball, shooting a rocket or using a morph bomb, which also then causes audio crackling (using HLE).

Otherwise, way better than the latest Dolphin Build, at least on my end.
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02-12-2015, 02:18 AM
#1,568
StripTheSoul Offline
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Do you have FullAsyncShaderCompilation enabled? That should get rid of the stuttering.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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02-12-2015, 02:19 AM
#1,569
Tino Offline
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(02-12-2015, 02:06 AM)Maxunit Wrote: Thank you, Tino, for this Dolphin Build.

With the Ishiiruka Build, Metroid: Other M runs way better (less slowdowns, less audio stuttering etc). Most likely my Hardware is also a culprit, but I am not sure. A strange mixup of Hardware I have there.

I only have Metroid: Other M on my PC right now, so I can only test Ishiiruka with this game and report back. The only issues I face right now is slowdowns, short (maybe a second) stuttering if I do something shader-specific like activating the morph ball, shooting a rocket or using a morph bomb, which also then causes audio crackling (using HLE).

Otherwise, way better than the latest Dolphin Build, at least on my end.
thanks for the support. The stuttering can be caused by the shader compilation proccess if it only happends the first time you see the effect, if you see this more than one on the same effect then the cause could be other. Please if you experience any issue report it here so i can improve.
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02-12-2015, 02:21 AM
#1,570
Tino Offline
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(02-12-2015, 02:18 AM)StripTheSoul Wrote: Do you have FullAsyncShaderCompilation enabled? That should get rid of the stuttering.

Even with full async shader compilation you can get a little stutter if you are short on cpu power, is less noticiable but is still there.
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