• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
« Previous 1 2 3 4 5 ... 117 Next »

[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
View New Posts | View Today's Posts

Pages (806): « Previous 1 ... 149 150 151 152 153 ... 806 Next »
Jump to page 
Thread Rating:
  • 33 Vote(s) - 4.55 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
02-04-2015, 12:32 PM
#1,501
Slickman Offline
Junior Member
**
Posts: 39
Threads: 2
Joined: Feb 2015
I tried disable destination alpha and that didn't fix it. Like I said I tried checking and unchecking every single graphical option while the emulator was running and nothing fixed it. I wish I could get it to work because the only one I can get to work is OPENGL and it is alot faster than any other version of Dolphin that I have ever tried on OPENGL.
Find
Reply
02-04-2015, 01:22 PM
#1,502
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
Slickman: your issue is really weird can you give more detail on your configuration and hardware. can you test in a isolate folder puting the portable.txt file to use the default settings?
Find
Reply
02-05-2015, 07:21 AM
#1,503
luposkj
Unregistered
 
Are there any ishiiruka version with wiimote udp configuration button? I dont't find it and I can't play with my android cell as wiimote please help me.
Reply
02-05-2015, 08:04 AM
#1,504
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
udp wii was removed from master and the control api was updated so is really not posible to merge it in the current state, if someone with time is willing to implement it again will gladly help and merge it, personally i can't because I'm really bussy this days.
Find
Reply
02-05-2015, 05:26 PM
#1,505
1ht1baron Offline
Junior Member
**
Posts: 25
Threads: 8
Joined: Apr 2012
This version is very slow. I used Stable f40ab1a but mario kart ran slower than dolphin latest builds. I can play mario kart %100 speed with latest build. But i tried ishiiruka version and it took %80 speed.
Find
Reply
02-05-2015, 06:30 PM
#1,506
luposkj
Unregistered
 
(02-05-2015, 08:04 AM)Tino Wrote: udp wii was removed from master and the control api was updated so is really not posible to merge it in the current state, if someone with time is willing to implement it again will gladly help and merge it, personally i can't because I'm really bussy this days.
There isn't a old version of ishiiruka with udp wii? It's enough for me...
Reply
02-05-2015, 08:30 PM
#1,507
StripTheSoul Offline
YouKittenMe?
*******
Posts: 4,639
Threads: 39
Joined: Oct 2009
(02-05-2015, 05:26 PM)1ht1baron Wrote: This version is very slow. I used Stable f40ab1a but mario kart ran slower than dolphin latest builds. I can play mario kart %100 speed with latest build. But i tried ishiiruka version and it took %80 speed.

Well, master has become very fast after all those optimizations, but it depends on your computer and settings and the game which is faster. For example, master (or at least DX11) is faster on higher internal resolution. 
For me personally though, master is really missing the Async Shader Cache Generation of Ishiiruka. It just makes everything so much smoother. 
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
Find
Reply
02-06-2015, 06:34 PM (This post was last modified: 02-06-2015, 06:52 PM by degasus.)
#1,508
degasus Offline
Developer
**********
Developers (Some Administrators and Super Moderators)
Posts: 1,828
Threads: 10
Joined: May 2012
(02-04-2015, 12:38 AM)toto621 Wrote: I tried but with latest build, custom textures are simply ignored while with 04-12-2014 build custom textures works BUT cannot be converted.

@toto621: For which pack is this? I'll provide another hacked build to convert them if someone is also going to do the convertion task.

EDIT: removing half of my text as I just fail at comparing...
Find
Reply
02-06-2015, 07:48 PM
#1,509
BarrowRoll Offline
Junior Member
**
Posts: 28
Threads: 0
Joined: Jan 2015
Is it just or does the Borderless Fullscreen option not work in Ishiiruka? Testing the latest unstable, I can only get exclusive fullscreen to work.
Find
Reply
02-06-2015, 08:06 PM
#1,510
StripTheSoul Offline
YouKittenMe?
*******
Posts: 4,639
Threads: 39
Joined: Oct 2009
If I'm still up-to-date on this, there's no actual exclusive fullscreen in Ishiiruka (or at least not with DX9). Tino had some issues implementing it.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
Find
Reply
« Next Oldest | Next Newest »
Pages (806): « Previous 1 ... 149 150 151 152 153 ... 806 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 3 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode