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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
01-26-2015, 12:29 AM
#1,441
mew Offline
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Tino, Skyward Sword's issue (inside The Pirate Stronghold mini-dungeon) it's fixed by Ishiiruka.242(5571e3c). Big Grin 
Thank You!!! Wink


There is something that bother me lately, Ishiiruka it's getting slow day by day.

For the first time, Master's Direct3D it's faster than Ishiiruka on SMG2. Confused 
On my rig, It's at least 10fps faster on Master (even DX9 it's slower than Master).
You can see it in most demanding areas of the game.
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01-26-2015, 01:09 AM
#1,442
Tino Offline
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(01-26-2015, 12:29 AM)mew Wrote: Tino, Skyward Sword's issue (inside The Pirate Stronghold mini-dungeon) it's fixed by Ishiiruka.242(5571e3c). Big Grin 
Thank You!!! Wink


There is something that bother me lately, Ishiiruka it's getting slow day by day.

For the first time, Master's Direct3D it's faster than Ishiiruka on SMG2. Confused 
On my rig, It's at least 10fps faster on Master (even DX9 it's slower than Master).
You can see it in most demanding areas of the game.

Vertex translator jit brings master a great performance push. I will try to merge it soon to recover some speed.
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01-26-2015, 03:58 AM (This post was last modified: 01-26-2015, 04:07 AM by Tino.)
#1,443
Tino Offline
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(01-25-2015, 11:57 PM)Ranz92 Wrote: [Image: 5tdizgat.jpg]
Here you go, Tino Smile
mmm tested with the same settings and i cannot reproduce it. Is the same for master or just ishiiruka?
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01-26-2015, 04:42 AM
#1,444
Wohlrajh Offline
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Anyone else has constant Dolphin crashes when exiting games on Direct3D11 backend since version 242 ?
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01-26-2015, 04:44 AM
#1,445
StripTheSoul Offline
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Crashes or rather freezes when exiting a game (by pressing Escape) in fullscreen has happened for me for a looong time with Ishiiruka (reported it back then); though with DX9, I never used DX11 with Ishiiruka.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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01-26-2015, 08:31 PM
#1,446
ramok2k Offline
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Any word if they'll be an HLE fix for the Zfreeze?
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01-26-2015, 08:44 PM
#1,447
StripTheSoul Offline
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If you mean a fix for Rogue Squadron's HLE sound issues, then Delroth made one which is to be found in Fiora's branch. I don't know if that can be easily mergedcinto Ishiiruka (and I don't know if it makes issues in other games since it's a hack), would be great, though Big Grin
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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01-26-2015, 08:52 PM
#1,448
Duke Nukem Offline
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(01-26-2015, 04:42 AM)Wohlrajh Wrote: Anyone else has constant Dolphin crashes when exiting games on Direct3D11 backend since version 242 ?

It's the same problem I had when I used new revisions from the master branch whenever I used Direct3D.
There's something not quite as it should be because OpenGL in master is unaffected.
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01-26-2015, 10:27 PM
#1,449
Tino Offline
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The ones with problems when exiting d3d11 can you try using cpu bbox?
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01-27-2015, 02:44 AM
#1,450
Wohlrajh Offline
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(01-26-2015, 10:27 PM)Tino Wrote: The ones with problems when exiting d3d11 can you try using cpu bbox?

Hi Tino. I still have crashes when exiting games with CPU bounding box (if that's what you meant by bbox). Problem happened between version 239 and 242 because it was good until then.
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