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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
01-04-2015, 08:06 AM
#1,331
kirbypuff Offline
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(01-02-2015, 01:19 AM)Tino Wrote: Hey, please report those kind of issues i was not aware of those problems.

FIXED in the latest build.
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01-04-2015, 08:17 AM (This post was last modified: 01-04-2015, 08:18 AM by zelda64.)
#1,332
zelda64 Offline
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Hi Tino,
Why new versions of your build is slower than early version?

SUPER MARIO GALAXY with this Setting : Direct3D9 - 2xInternal RES - 1280x720 Full Resolution - AA none - AF 4x - Scaled EFB Copy - EFB Copy to Texture - Skip EFB Access From CPU - Ignore Format Changes - Fast Depth Calculation

Dolphin Ishiiruka.3be6d89.x64  = 39 fps
Dolphin Ishiiruka.a6c8198.x64  = 39 fps
Dolphin Ishiiruka.f40ab1a.x64   = 40 fps

But

Dolphin-DX9-Final.4.0-164.x64 = 48 fps
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01-04-2015, 08:22 AM (This post was last modified: 03-21-2015, 03:48 PM by kirbypuff.)
#1,333
kirbypuff Offline
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(01-03-2015, 08:10 AM)zelda64 Wrote: My Benchmark...

(Dolphin-DX9-FINAL wins !)

Why new version is slower than early version?

DX9-Final-4.0-164.x64 is probably the worst build I've ever tested. It's beyond horrible:

* 70%~80% slower than Ishiiruka, maybe even more.
* The D3D11 backend is an additional 50% slower than D3D9
* OpenGL is totally broken

TIP: Overclock that CPU and upgrade that ancient GPU of yours.
You need a GPU with a full Direct3D11 feature set and one that's good at integer calculations.

- If you prefer NVIDIA, get the GTX 750/Ti.
- If your budget is pretty tight, get a second-hand (used) Radeon HD 6850. It's "cheap as chips" and ~10x (!) better than the card you have now.

You'll get a nice performance boost, even with that old Core2 Quad.
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01-04-2015, 08:34 AM (This post was last modified: 03-21-2015, 03:47 PM by kirbypuff.)
#1,334
kirbypuff Offline
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(01-04-2015, 08:17 AM)zelda64 Wrote: Skip EFB Access From CPU

How about doing a benchmark with CPU->EFB Access enabled ?
The main advantage of the Ishiiruka build is the *incredibly fast* CPU->EFB Access and EFB-to-RAM performance.

If you prefer UNSUPPORTED old builds and want the best performance with CPU->EFB Access disabled, try these two:

3.5-351 x64 https://dl.dolphin-emu.org/builds/dolphin-master-3.5-351-x64.7z
3.5-1124 x64 https://dl.dolphin-emu.org/builds/dolphin-master-3.5-1124-x64.7z

...and post your benchmark results
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01-04-2015, 08:46 AM
#1,335
Skazzy3 Offline
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When will dx9 be fixed? I get blackscreen on every computer i tried when playing smash melee.
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01-04-2015, 09:49 AM
#1,336
Tino Offline
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(01-04-2015, 08:17 AM)zelda64 Wrote: Hi Tino,
Why new versions of your build is slower than early version?

SUPER MARIO GALAXY with this Setting : Direct3D9 - 2xInternal RES - 1280x720 Full Resolution - AA none - AF 4x - Scaled EFB Copy - EFB Copy to Texture - Skip EFB Access From CPU - Ignore Format Changes - Fast Depth Calculation

Dolphin Ishiiruka.3be6d89.x64  = 39 fps
Dolphin Ishiiruka.a6c8198.x64  = 39 fps
Dolphin Ishiiruka.f40ab1a.x64   = 40 fps

But

Dolphin-DX9-Final.4.0-164.x64 = 48 fps

The main diference are the changes in acuracy on the shaders there is where most of the performance was lost for older graphic cards.
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01-04-2015, 09:56 AM
#1,337
Tino Offline
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(01-04-2015, 08:46 AM)Skazzy3 Wrote: When will dx9 be fixed? I get blackscreen on every computer i tried when playing smash melee.

sorry is very hard to debug an issue that i cannot reproduce. in my machine mele works perfectly. if you can give mi more detail i will try to fix the error
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01-05-2015, 07:55 AM
#1,338
Skazzy3 Offline
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(01-04-2015, 09:56 AM)Tino Wrote:
(01-04-2015, 08:46 AM)Skazzy3 Wrote: When will dx9 be fixed? I get blackscreen on every computer i tried when playing smash melee.

sorry is very hard to debug an issue that i cannot reproduce. in my machine mele works perfectly. if you can give mi more detail i will try to fix the error
Actually I am wrong ._.
Disabling Crop in advanced graphics settings doesn't give me a black screen.
So I guess the crop option is a bug then?

(Sorry for wasting time)
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01-06-2015, 10:36 AM
#1,339
Knots Offline
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How do we turn on mipmaps? Do texture artists need to include them in packs somehow or does Ishiiruka generate them automatically?
Shadows have been my spotlight as I monologue the night and dialogue with days
Soliloquies of wind and breeze, applauded by sun rays
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01-06-2015, 10:59 AM
#1,340
Tino Offline
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you can use mipmaps with custom textures in 2 ways:
first you can use DDS format with included mipmaps, there are some editors that let you include custom dds mipmaps.
or the second more traditional way is using mipmaps files the namming convention for mipmap files is :
{GAMEID}_{HASH}_{FORMAT}_mip{MIPLEVEL}.[PNG|JPEG|TGA|DDS]
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