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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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Hi Tino,
Why new versions of your build is slower than early version? SUPER MARIO GALAXY with this Setting : Direct3D9 - 2xInternal RES - 1280x720 Full Resolution - AA none - AF 4x - Scaled EFB Copy - EFB Copy to Texture - Skip EFB Access From CPU - Ignore Format Changes - Fast Depth Calculation Dolphin Ishiiruka.3be6d89.x64 = 39 fps Dolphin Ishiiruka.a6c8198.x64 = 39 fps Dolphin Ishiiruka.f40ab1a.x64 = 40 fps But Dolphin-DX9-Final.4.0-164.x64 = 48 fps (01-03-2015, 08:10 AM)zelda64 Wrote: My Benchmark... DX9-Final-4.0-164.x64 is probably the worst build I've ever tested. It's beyond horrible: * 70%~80% slower than Ishiiruka, maybe even more. * The D3D11 backend is an additional 50% slower than D3D9 * OpenGL is totally broken TIP: Overclock that CPU and upgrade that ancient GPU of yours. You need a GPU with a full Direct3D11 feature set and one that's good at integer calculations. - If you prefer NVIDIA, get the GTX 750/Ti. - If your budget is pretty tight, get a second-hand (used) Radeon HD 6850. It's "cheap as chips" and ~10x (!) better than the card you have now. You'll get a nice performance boost, even with that old Core2 Quad. (01-04-2015, 08:17 AM)zelda64 Wrote: Skip EFB Access From CPU How about doing a benchmark with CPU->EFB Access enabled ? The main advantage of the Ishiiruka build is the *incredibly fast* CPU->EFB Access and EFB-to-RAM performance. If you prefer UNSUPPORTED old builds and want the best performance with CPU->EFB Access disabled, try these two: 3.5-351 x64 https://dl.dolphin-emu.org/builds/dolphin-master-3.5-351-x64.7z 3.5-1124 x64 https://dl.dolphin-emu.org/builds/dolphin-master-3.5-1124-x64.7z ...and post your benchmark results 01-04-2015, 08:46 AM
When will dx9 be fixed? I get blackscreen on every computer i tried when playing smash melee.
01-04-2015, 09:49 AM
(01-04-2015, 08:17 AM)zelda64 Wrote: Hi Tino, The main diference are the changes in acuracy on the shaders there is where most of the performance was lost for older graphic cards. 01-04-2015, 09:56 AM
01-05-2015, 07:55 AM
(01-04-2015, 09:56 AM)Tino Wrote:Actually I am wrong ._.(01-04-2015, 08:46 AM)Skazzy3 Wrote: When will dx9 be fixed? I get blackscreen on every computer i tried when playing smash melee. Disabling Crop in advanced graphics settings doesn't give me a black screen. So I guess the crop option is a bug then? (Sorry for wasting time) 01-06-2015, 10:36 AM
How do we turn on mipmaps? Do texture artists need to include them in packs somehow or does Ishiiruka generate them automatically?
01-06-2015, 10:59 AM
you can use mipmaps with custom textures in 2 ways:
first you can use DDS format with included mipmaps, there are some editors that let you include custom dds mipmaps. or the second more traditional way is using mipmaps files the namming convention for mipmap files is : {GAMEID}_{HASH}_{FORMAT}_mip{MIPLEVEL}.[PNG|JPEG|TGA|DDS] |
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