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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
01-01-2015, 10:17 PM
#1,321
Dogway Offline
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Posts: 153
Threads: 7
Joined: Jun 2009
GC, just after the brightness check. Cheats and no cheats.
Code:
[Core]
GPUDeterminismMode = fake-completion
[Video_Settings]
SafeTextureCacheColorSamples = 512
AspectRatio = 1
[Video_Hacks]
EFBToTextureEnable = False
EFBCopyEnable = True
[Speedhacks]
0x803420bc=200
[OnFrame_Enabled]
$Hyrule Field Speed Hack
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01-02-2015, 12:02 AM (This post was last modified: 01-04-2015, 12:28 PM by kirbypuff.)
#1,322
kirbypuff Offline
The Original White Marshmallow
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Posts: 825
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(01-01-2015, 10:17 PM)Dogway Wrote: Ishiiruka crashes...

The Direct3D11 backend in Ishiiruka is somewhat unstable, especially with "AspectRatio = 1"..

Delete these lines:
Code:
GPUDeterminismMode = fake-completion
AspectRatio = 1

and use
Code:
SafeTextureCacheColorSamples = 1024
instead of 512 to fix the misbehaving cursor.
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01-02-2015, 01:13 AM
#1,323
Dogway Offline
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Posts: 153
Threads: 7
Joined: Jun 2009
I see thanks for help, I did everything except for the aspect ratio (a personal must in this game) and still crashed, which is strange because I can run F-Zero GX at 16:9 and DX11.
I guess I will use Dolphin then.
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01-02-2015, 01:19 AM
#1,324
Tino Offline
Above and Beyond
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Posts: 2,276
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Hey please report those kind of issues i was not aware of thosebproblems with aspect ratio.
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01-02-2015, 04:35 AM
#1,325
Skazzy3 Offline
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Posts: 25
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Joined: Dec 2014
I still can't run melee wwith dx9 on the latest build. I get a blackscreen D:. I've tested with two computers. (Well they are two laptops)
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01-02-2015, 05:01 AM
#1,326
Bounty22
Unregistered
 
While Project M 3.5 (with Y-L's Smash Bros. Brawl to Project M converter) (tested heavily on Fire emblem Stage, Turbo mode and all items on high rendering resolution and settings without erros) and Mario Kart Double Dash works pretty great, I've found out that Metal Gear Solid The twin Snakes crashes a few seconds when you get to control Snake.
I've tried it out with a few other settings enabled/disabled (like changing audio engine with original gc dsp) but it still doesn't work
The official dolphin emulator don't have this problem with Direct 3D and Opengl.
I'm using Direct 3D11 with your emulator on Full HD and Aspect ratio 16:9.

Also why can't I quick save/quick load anymore?
I'm pushing shift and F1 to save/ F1 to load but it doesn't work/react.
I don't know why but somehow it doesn't work anymore (I've used it on versions from about a year ago but somehow it doesn't work at all with the newesest/your version).
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01-02-2015, 07:02 AM
#1,327
rexoe Offline
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Posts: 118
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I haveing an issue with the latest release and metroid prime trilogy im getting a nand error while i dont have a nand at all and never asked for it before
intel®core 17 3770k 3.5GHz to 4.4Ghz  ATI AMD XFX HD 6970 8GB ram My youtube channel.
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01-03-2015, 08:10 AM
#1,328
zelda64 Offline
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Posts: 11
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Joined: Dec 2014
My Benchmark By FRAPS:


=======================================
Legend of Zelda Twilight Princess  (GameCube Version)

Setting : Direct3D9 - 2xInternal RES - 1280x720 Full Resolution - AA none - AF 4x - Scaled EFB Copy - EFB Copy to RAM (nessesary fo zelda TP) - Skip EFB Access From CPU - Ignore Format Changes - Fast Depth Calculation



1- Dolphin 4.02.x64
    Frames: 345 - Time: 8830ms - Avg: 39.071 - Min: 34 - Max: 42

[color=#336633]2- Dolphin-DX9-Final.4.0-164.x64 (Ishiiruka early version)
   Frames: 349 - Time: 9001ms - Avg: 38.773 - Min: 35 - Max: 41[/color]

3- Dolphin dolphin-master-4.0-4894.x64 (Direct3D 11)
   Frames: 350 - Time: 10873ms - Avg: 32.190 - Min: 26 - Max: 41

[color=#339933]4- Dolphin Ishiiruka.a6c8198.x64
   Frames: 342 - Time: 12168ms - Avg: 28.107 - Min: 10 - Max: 38[/color]

=======================================
SUPER_MARIO_GALAXY

Setting : Direct3D9 - 2xInternal RES - 1280x720 Full Resolution - AA none - AF 4x - Scaled EFB Copy - EFB Copy to Texture - Skip EFB Access From CPU - Ignore Format Changes - Fast Depth Calculation


[color=#339933]1- Dolphin-DX9-Final.4.0-164.x64 dx9 (Ishiiruka early version)
Frames: 1486 - Time: 22012ms - Avg: 67.509 - Min: 54 - Max: 80[/color]

2- Dolphin dolphin-master-4.0-4894-x64 (Direct3D 11)
Frames: 1473 - Time: 31372ms - Avg: 46.953 - Min: 29 - Max: 52

3- Dolphin 4.02.x64
Frames: 1484 - Time: 32729ms - Avg: 45.342 - Min: 41 - Max: 49

[color=#339933]4- Dolphin Ishiiruka.a6c8198.x64
Frames: 1475 - Time: 37284ms - Avg: 39.561 - Min: 31 - Max: 44[/color]
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01-04-2015, 03:45 AM
#1,329
Tino Offline
Above and Beyond
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Posts: 2,276
Threads: 1
Joined: Oct 2013
(01-03-2015, 08:10 AM)zelda64 Wrote: My Benchmark By FRAPS:


=======================================
Legend of Zelda Twilight Princess  (GameCube Version)

Setting : Direct3D9 - 2xInternal RES - 1280x720 Full Resolution - AA none - AF 4x - Scaled EFB Copy - EFB Copy to RAM (nessesary fo zelda TP) - Skip EFB Access From CPU - Ignore Format Changes - Fast Depth Calculation



1- Dolphin 4.02.x64
    Frames: 345 - Time: 8830ms - Avg: 39.071 - Min: 34 - Max: 42

[color=#336633]2- Dolphin-DX9-Final.4.0-164.x64 (Ishiiruka early version)
   Frames: 349 - Time: 9001ms - Avg: 38.773 - Min: 35 - Max: 41[/color]

3- Dolphin dolphin-master-4.0-4894.x64 (Direct3D 11)
   Frames: 350 - Time: 10873ms - Avg: 32.190 - Min: 26 - Max: 41

[color=#339933]4- Dolphin Ishiiruka.a6c8198.x64
   Frames: 342 - Time: 12168ms - Avg: 28.107 - Min: 10 - Max: 38[/color]

=======================================
SUPER_MARIO_GALAXY

Setting : Direct3D9 - 2xInternal RES - 1280x720 Full Resolution - AA none - AF 4x - Scaled EFB Copy - EFB Copy to Texture - Skip EFB Access From CPU - Ignore Format Changes - Fast Depth Calculation


[color=#339933]1- Dolphin-DX9-Final.4.0-164.x64 dx9 (Ishiiruka early version)
   Frames: 1486 - Time: 22012ms - Avg: 67.509 - Min: 54 - Max: 80[/color]

2- Dolphin dolphin-master-4.0-4894-x64 (Direct3D 11)
   Frames: 1473 - Time: 31372ms - Avg: 46.953 - Min: 29 - Max: 52

3- Dolphin 4.02.x64
   Frames: 1484 - Time: 32729ms - Avg: 45.342 - Min: 41 - Max: 49

[color=#339933]4- Dolphin Ishiiruka.a6c8198.x64
   Frames: 1475 - Time: 37284ms - Avg: 39.561 - Min: 31 - Max: 44[/color]
Challenge Acepted Smile
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01-04-2015, 03:46 AM
#1,330
Tino Offline
Above and Beyond
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Posts: 2,276
Threads: 1
Joined: Oct 2013
updated the latest folder witha new version, stability issues with dx11 backend should be fixed
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