if you have a little free time please test it because i changed the code in ishiiruka to improve performance and if it solve the issue i will port those changes to master.
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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12-29-2014, 10:43 PM
(12-29-2014, 07:39 PM)Dogway Wrote:(12-29-2014, 10:13 AM)Tino Wrote:(12-28-2014, 07:07 PM)Dogway Wrote: @bola08; it's the adobulated theme Thanks for noting that, forguet to merge those changes then. 12-29-2014, 10:45 PM
[quote pid='350777' dateline='1419827791']
Is there a texture size limit imposed in DX9 that is not in OpenGL? It's the only thing I can think of. I just tested DX11 everything works, but some stutter where I don't see it with OpenGl still much less than other versions of Dolphin or when using PNG format. [/quote] dx9 supports smaller texture size because is and old API. have you tested using efb to texture, fast efb access, and full async shader to elimnate stuter completly? 12-29-2014, 11:43 PM
(12-29-2014, 07:39 PM)Dogway Wrote:Actually checking my game settings files are exactly the same master uses, are you using the latest version of ishiiruka?(12-29-2014, 10:13 AM)Tino Wrote:(12-28-2014, 07:07 PM)Dogway Wrote: @bola08; it's the adobulated theme 12-29-2014, 11:44 PM
(12-29-2014, 10:42 PM)Tino Wrote: if you have a little free time please test it because i changed the code in ishiiruka to improve performance and if it solve the issue i will port those changes to master. Ok i tested it and although it took awhile it happened in latest ishiiruka too. http://prntscr.com/5m783n 12-29-2014, 11:49 PM
thanks for the testing will try to see what is the source of that error, can you point me to the games where the issue is more visible?
12-30-2014, 12:22 AM
(This post was last modified: 12-30-2014, 12:23 AM by Link_to_the_past.)
(12-29-2014, 11:49 PM)Tino Wrote: thanks for the testing will try to see what is the source of that error, can you point me to the games where the issue is more visible? I used battalion wars 2 for testing since it always seemed quite sensitive (i am not able to finish a stage without it happening), there are reports for the last story metroid prime and others in the forums but i haven't tested personally. 12-30-2014, 12:25 PM
updated latest folder with a new version, issues with dds texture loading in dx9 should be fixed, some small fixes and code cleanup
01-01-2015, 02:57 AM
Hi
textures aren't render correctly with Direct3D9 and 11 in Super mario Galaxy. I test with Ishiiruka.f40ab1a.x64 and Ishiiruka.a6c8198.x64 and Ishiiruka.938e607.x64. internal RES = 2X AA = none AF = 4x Scaled EBF Copy = Enable But with Opengl everything is correct.
01-01-2015, 03:08 AM
can't reproduce the issue can you give more detail on your configuration an machine?
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