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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
02-07-2014, 08:36 AM
#121
Tino Offline
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my error I forgot to updated my git repository with the version in the web and just applied a dif from other machinne
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02-07-2014, 09:09 AM
#122
Tino Offline
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updated again with some fixes from master
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02-07-2014, 09:49 AM
#123
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"Wow, I made my code 1000x faster! That means I can make it 2048x slower now!"
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(02-07-2014, 09:09 AM)Tino Wrote: updated again with some fixes from master

Just wondering, is the source code and git history accessible anywhere publicly?
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02-07-2014, 02:44 PM
#124
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Hi Tino ! (Rodolfosvaldobogado ?)
I've tested v. 156 and yes = it fixes that ugly black lines in SilentHill (shadow layer error).
It works fine, but just like before - only in native resolution... Is it possible to fix that shadow upscaling function ?)

P.S. - looks like SilentHill crashes and hangs somehow related to texture cache... Sometimes in the uploads, read/writes it's just freezes...
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02-07-2014, 10:27 PM
#125
Tino Offline
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Neobrain: still not public because i'm thinking if i will stay in google code or move to github, but there are only merges from master and some reverts so no big changes.
Linear: yup i already see the problem, I will eliminate the texture cahche because it only bring a speed up in ogl because d3d already has an internall pool.
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02-07-2014, 11:42 PM
#126
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Sounds good Smile
And what about that upscaling shadows bug - is it possible to fix upscaled shadows in DX9 ?) Or use some kind of temporary workaround, or hack... ?)
If you need testing - I'm always here and ready to test DX9 versions )
(OGL backend giving just black picture for me and DX11 gives more shadow distorsions and bugs...)
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02-08-2014, 01:29 AM
#127
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Now Michael Jackson Experience gives me the message "unable to compile pixel shader" (I have an hd4850)
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02-08-2014, 06:32 AM
#128
Tino Offline
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can you send me the shader error dump so i can correct the issue?
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02-08-2014, 07:43 AM
#129
dephined Offline
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The dump is attached and this is the last part of the on-screen error message:

Debug info (ps_3_0)
*Emulator diectory*/memory(29,22): error X4502: invalid input semantic POSITION: Legal indices are in [1,15]
*Emulator diectory*/memory(29,22): error X4502: invalid ps_3_0 input semantic POSITION


Attached Files
.txt   bad_ps_0000.txt (Size: 2.55 KB / Downloads: 91)
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02-08-2014, 08:11 AM (This post was last modified: 02-08-2014, 08:12 AM by Tino.)
#130
Tino Offline
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dephined : can you test version 160 it should fix your issue
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