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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
12-25-2014, 07:14 AM (This post was last modified: 12-25-2014, 07:14 AM by jasjeet.)
#1,271
jasjeet Offline
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(12-23-2014, 08:55 AM)jasjeet Wrote:
(12-23-2014, 05:48 AM)Tino Wrote:
(12-22-2014, 11:55 PM)jasjeet Wrote: I have some problems using the beta build in the first post.

Wind Waker with HD textures
DX11 async on/off, i get missing textures when moving the camera, like the sea in the distance turns black, or part of the island goes black.
Its fine in DX9 mode though.

Metroid Prime
DX11 with async on, I get a big black box around the "hold and charge" power beam shot.
DX9 no problems, but random crashes.

F Zero GX seems to crash with async on too, but lovely and smooth when working.

Any tips here?

Edit
F Zero seems to be running OK now with CPU access to EFB disabled.

The problem with Wind Waker and Metroid is the High Res textures, some dont want to work right for whatever reason, something to do with distance i think, since the power beam hold and shoot blast was a high res texture too. Also when you move the camera the black box disappears, same as in Wind Waker, moving the camera has the textures come back. So same problem in both, DX9 fixes it, but Metroid seems to crash in DX9 randomly. WW is fine in DX9.
can you link me to the textures that you are using so i can test the isues?

Sure
Hypatia’s Hi-Res Wind Waker Texture Pack and Metroid texture pack
http://onthegreatsea.tumblr.com/DOWNLOADS

I have tried your stable build, no such problems in Metroid or WW in that build.
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12-25-2014, 08:59 AM
#1,272
Tino Offline
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Thanka will search the origin for those regresions
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12-25-2014, 09:25 AM
#1,273
jasjeet Offline
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Think it could be shader cache related?
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12-25-2014, 09:51 AM
#1,274
Tino Offline
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No. It seems to be.an issue with custom textures,
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12-25-2014, 11:49 AM
#1,275
Skazzy3 Offline
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(12-25-2014, 06:52 AM)Tino Wrote:
(12-25-2014, 06:12 AM)Skazzy3 Wrote:
(12-24-2014, 01:40 PM)Tino Wrote: updated the latest folder witha new version, please test if the issues reported with project M and Gecko OS are solved.

Unfortunately with latest unstable Gecko OS still does not load which means Project M still cannot be played. Works with Dolphin 4.0.2 however. Also I noticed that playing Super Smash Bros Melee gives a black screen with DX9. Is this a DX9 problem or can it be fixed? I find DX11 a bit too slow for me and OpenGL doesn't run at all.

can you give me more detail on your issue and configuration? in my system all the backends render melee properly.

I don't have the greatest system in the world. This is my DxDiag: http://pastebin.com/fn2yJP5J

I get a blackscreen when running melee with dx9 : http://i.imgur.com/NNEz1Qt.png

I can still hear sound and move around menus with sounds as guides. This problem doesn't happen in dx11.
OpenGL doesnt work for me in any game probably because, again, the outdated hardware.

For Gecko OS I still get this screen in the latest unstable: http://i.imgur.com/CwZVnKU.png
I can't use menus or anything either.

Thank you for your support.
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12-26-2014, 12:11 AM
#1,276
Timmy1977
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(12-20-2014, 05:46 AM)Tino Wrote:
(12-20-2014, 01:40 AM)Timmy1977 Wrote:
(12-17-2014, 05:33 AM)beatlep Wrote:
(12-16-2014, 11:35 AM)Keytrun Wrote: Can someone tell me why I would use this instead of the official build? I'm ruining an EVGA Superclocked 780GTX and a 4770k i7. All I'm trying to do atm is play Mario Galaxy 1/2, Twilight Princess and Skyward sword with no problems. Is that possible on this or the official version?

Just try Mario kart Wii, Resident Evil The Darkside Chronicles or Umbrella Chronicles, Tatsunoko Vs Capcom or Ghost Squad with the option Full Asynch Shader Compilation enabled and you will see for yourself.
You will never come back to the official version.

Also test Donkey Kong country returns, works better but ... the donkey kong sprite become invisible from the beginning of the game when on the official version the problem won't appears

thanks

Even the latest version have the donkey kong problem?


Yes tried the the stable and unstable version
I tried with DX11
Any idea?
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12-26-2014, 05:53 AM
#1,277
President Magikarp Offline
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(12-25-2014, 06:12 AM)Skazzy3 Wrote:
(12-24-2014, 01:40 PM)Tino Wrote: updated the latest folder witha new version, please test if the issues reported with project M and Gecko OS are solved.

Unfortunately with latest unstable Gecko OS still does not load which means Project M still cannot be played. Works with Dolphin 4.0.2 however. Also I noticed that playing Super Smash Bros Melee gives a black screen with DX9. Is this a DX9 problem or can it be fixed? I find DX11 a bit too slow for me and OpenGL doesn't run at all.

If you use the ISO compilation method from here, Project M works just fine.
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12-26-2014, 07:40 PM
#1,278
GamerVeryOld Offline
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Welcome!

Sorry for my bad English)))

If possible, I'd like to see the assembly on the basis of Dolphin 4.0-607
The fact that this emulator works very well play Burnout - tested on older hardware!
BUT Sometimes (rarely) the collisions are drawdowns on 10-20 FPS...
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12-27-2014, 01:31 AM
#1,279
Tino Offline
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(12-25-2014, 07:14 AM)jasjeet Wrote:
(12-23-2014, 08:55 AM)jasjeet Wrote:
(12-23-2014, 05:48 AM)Tino Wrote:
(12-22-2014, 11:55 PM)jasjeet Wrote: I have some problems using the beta build in the first post.

Wind Waker with HD textures
DX11 async on/off, i get missing textures when moving the camera, like the sea in the distance turns black, or part of the island goes black.
Its fine in DX9 mode though.

Metroid Prime
DX11 with async on, I get a big black box around the "hold and charge" power beam shot.
DX9 no problems, but random crashes.

F Zero GX seems to crash with async on too, but lovely and smooth when working.

Any tips here?

Edit
F Zero seems to be running OK now with CPU access to EFB disabled.

The problem with Wind Waker and Metroid is the High Res textures, some dont want to work right for whatever reason, something to do with distance i think, since the power beam hold and shoot blast was a high res texture too. Also when you move the camera the black box disappears, same as in Wind Waker, moving the camera has the textures come back. So same problem in both, DX9 fixes it, but Metroid seems to crash in DX9 randomly. WW is fine in DX9.
can you link me to the textures that you are using so i can test the isues?

Sure
Hypatia’s Hi-Res Wind Waker Texture Pack and Metroid texture pack
http://onthegreatsea.tumblr.com/DOWNLOADS

I have tried your stable build, no such problems in Metroid or WW in that build.

can you send me savegames for the games in the exact spot you are having the issue because i was trying to reproduce them with no success.
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12-27-2014, 03:10 AM
#1,280
Tino Offline
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updated the latest folder witha new version, merged latest core.
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