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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
12-23-2014, 11:23 PM (This post was last modified: 12-23-2014, 11:24 PM by Tino.)
#1,261
Tino Offline
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mmm will test it seems like a speed regresion thank's for the report. if you have the time can you test older ishiiruka revision to trace the origin of the speed lost?
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12-23-2014, 11:25 PM
#1,262
StripTheSoul Offline
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Normally, Ishiiruka should be much faster than that old Dolphin master build. I don't know about EFB to RAM, though. Is it even necessary for that game?
Twilight Princess is a strange case, too. I don't know if the TP Hyrule Field hack is implemented in Ishiiruka. And if it's enabled automatically.
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12-23-2014, 11:40 PM
#1,263
Tino Offline
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(12-23-2014, 11:25 PM)StripTheSoul Wrote: Normally, Ishiiruka should be much faster than that old Dolphin master build. I don't know about EFB to RAM, though. Is it even necessary for that game?
Twilight Princess is a strange case, too. I don't know if the TP Hyrule Field hack is implemented in Ishiiruka. And if it's enabled automatically.

yes i completly forget that, if you are testing in the field maybe is the missing hack, you can enter game option an d enable the new speed hack that is available in the ini.
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12-24-2014, 01:40 PM
#1,264
Tino Offline
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updated the latest folder witha new version, please test if the issues reported with project M and Gecko OS are solved.
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12-25-2014, 12:06 AM
#1,265
mew Offline
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DX11 with latest revision:
[Image: Uutb3Sml.jpg]

DX9 is not affected by this error.
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12-25-2014, 12:40 AM (This post was last modified: 12-25-2014, 12:52 AM by Tino.)
#1,266
Tino Offline
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Thanks for. The report will take a look. Can you test deleting the contents of your shadercache folder?
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12-25-2014, 01:04 AM
#1,267
mew Offline
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(12-25-2014, 12:40 AM)Tino Wrote: Thanks for. The report will take a look. Can you test deleting the contents of your shadercache folder?


After delete the shadercache folder everything works fine again.

My bad, sorry Tongue
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12-25-2014, 01:12 AM
#1,268
Tino Offline
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No, is not your error, i forguet to force a new cache version to avoid this problem. Thanks for the testing
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12-25-2014, 06:12 AM
#1,269
Skazzy3 Offline
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(12-24-2014, 01:40 PM)Tino Wrote: updated the latest folder witha new version, please test if the issues reported with project M and Gecko OS are solved.

Unfortunately with latest unstable Gecko OS still does not load which means Project M still cannot be played. Works with Dolphin 4.0.2 however. Also I noticed that playing Super Smash Bros Melee gives a black screen with DX9. Is this a DX9 problem or can it be fixed? I find DX11 a bit too slow for me and OpenGL doesn't run at all.
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12-25-2014, 06:52 AM
#1,270
Tino Offline
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(12-25-2014, 06:12 AM)Skazzy3 Wrote:
(12-24-2014, 01:40 PM)Tino Wrote: updated the latest folder witha new version, please test if the issues reported with project M and Gecko OS are solved.

Unfortunately with latest unstable Gecko OS still does not load which means Project M still cannot be played. Works with Dolphin 4.0.2 however. Also I noticed that playing Super Smash Bros Melee gives a black screen with DX9. Is this a DX9 problem or can it be fixed? I find DX11 a bit too slow for me and OpenGL doesn't run at all.

can you give me more detail on your issue and configuration? in my system all the backends render melee properly.
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