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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
12-06-2014, 02:58 AM
#1,201
degasus Offline
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@Tino: Have you seen the OGL stereo merge? We want to support built-in stereo without any hacks. For OGL, it's already merged. For D3D, the PR is waiting for reviewers: https://github.com/dolphin-emu/dolphin/pull/1612
If you're going to pick this commits, then it's likely easier to look over them right now. Unfortunately I have no clue about D3D at all :/
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12-06-2014, 03:18 AM (This post was last modified: 12-06-2014, 03:29 AM by Tino.)
#1,202
Tino Offline
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I will merge them to ishiiruka when d3d changes are merged to master because we are working in other funcionalities that conflict with those changes and I prefere to make only one merge Smile
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12-06-2014, 04:12 AM (This post was last modified: 12-06-2014, 04:13 AM by Tino.)
#1,203
Tino Offline
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(12-06-2014, 02:58 AM)degasus Wrote: @Tino: Have you seen the OGL stereo merge? We want to support built-in stereo without any hacks. For OGL, it's already merged. For D3D, the PR is waiting for reviewers: https://github.com/dolphin-emu/dolphin/pull/1612
If you're going to pick this commits, then it's likely easier to look over them right now. Unfortunately I have no clue about D3D at all :/

here you have the pull reuquest for bbox support
https://github.com/dolphin-emu/dolphin/pull/1657
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12-07-2014, 07:03 AM (This post was last modified: 12-07-2014, 08:13 AM by Tino.)
#1,204
Tino Offline
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updated the latest folder with a new version, master partially merged in so please test for regresions.
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12-07-2014, 08:23 AM (This post was last modified: 12-07-2014, 08:24 AM by mew.)
#1,205
mew Offline
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Ishiiruka aa0fd05 test results:

The 6x Native resolution can't be selected. When you close the Graphic's configuration window, it's always turns back to 5x Native resolution.

The flickering textures on Wind Waker that were fixed by Ishiiruka f79ae90 on DX11 mode, are now broken again by Ishiiruka aa0fd05.
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12-07-2014, 08:30 AM
#1,206
Tino Offline
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thanks for the report will check the changes to find the problems
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12-07-2014, 09:03 AM
#1,207
Tino Offline
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updated again witha new version to fix the configuration menu issue, about the texture problem will have to investigate a little harder because i didn't found the reazon for the fix or the un-fix Smile
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12-07-2014, 08:21 PM
#1,208
dephined Offline
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Another thing that I forgot to report is that some games that crash in dual core mode (like for example Skies of Arcadia Legends, Sam & Max, Tales of Monkey Island) and are fixed on Dolphin master by enabling "fake-completion" in the deterministic dual core option of the game properties menu, in Ishiiruka are not: it seems like Ishiiruka doesn't activate this kind of option (in fact I noticed that Dolphin master loses 1-2 fps with it enabled, while Ishiruka 0, so it seems to me that at the moment deterministic dual core option doesn't work here)
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12-07-2014, 09:46 PM
#1,209
marcosvitali Offline
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(12-07-2014, 08:21 PM)dephined Wrote: Another thing that I forgot to report is that some games that crash in dual core mode (like for example Skies of Arcadia Legends, Sam & Max, Tales of Monkey Island) and are fixed on Dolphin master by enabling "fake-completion" in the deterministic dual core option of the game properties menu, in Ishiiruka are not: it seems like Ishiiruka doesn't activate this kind of option (in fact I noticed that Dolphin master loses 1-2 fps with it enabled, while Ishiruka 0, so it seems to me that at the moment deterministic dual core option doesn't work here)

That is not implemented in ishiruka, you can use master, that hack only hide the real fix for that games, the problem is token related.
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12-09-2014, 03:25 PM
#1,210
esg
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New user here. I just wanted to say that this build is terrific for Metroid Prime Trilogy and really the only way I find it playable in Dolphin.

A couple pages ago somebody mentioned not being able to scan certain large objects in MP3. I can confirm that this occurs, most obviously on the big objects immediately in front of the first Bryyo landing site. This occurs on the D3D11 plugin regardless of whether or not async/fifo is enabled. It doesn't happen on OpenGL. I couldn't test D3D9 because it crashes for me almost immediately in MP3.

Anyway, I tested a few older builds and found that the bug isn't present in the c10cd1c build. It is however present in the aafb2fa build. I'm not sure about the builds in between. The c10cd1c build works great for me in this game but it would be really cool to have it working in the current builds because those don't have the bloom offset problem.
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