Could you fix Gecko OS in this build. It's pretty much essential to play Project M without making a Iso.
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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11-26-2014, 03:12 AM
(11-25-2014, 04:44 AM)Tino Wrote:(11-25-2014, 03:36 AM)dephined Wrote: OpenGL is giving me the following error message (I also attached the dump "bad_ps_0000.txt): Yes, it's fixed
11-27-2014, 08:13 PM
Thanks for this great version of Dolphin! The Full Async Shader Comp. is fantastic: no more shader-stutters in Mario Kart Wii!
![]() Two things I did notice: 1. The "EFB Copies: RAM" function in Mario Kart Wii doesn't fix the lensflare as it does with regular Dolphin. RAM just show the same "incorrect" lensflare as EFB Copies: Texture. 2. 30fps games (still) have microstutter; Waverace Blue Storm and Luigi's Mansion have the same stuttering issues as regular Dolphin, no matter the settings. I used to have a AMD HD7950 and had the microstuttering issues (even tried RadeonPro and other limiters / vsync option - next to Dolphin's built-in limiters and vssnc on/off). Now I have a Nvidia GTX 780 and the exact same microstuttering still appears. It happens in older versions of Dolphin as well, so I guess it has always been like that. Stressing the GPU with AA to get the highest clockspeed doesn't help and my CPU is more than capable (3570k @4.2ghz). Also, disabling idle skipping and/or dual-core doesn't help. Would be so awesome if you could fix this!
CPU: Intel 3570k with Corsair H60 watercooler @4.1ghz
GPU: Nvidia Asus GTX780 @1140/6600 PSU: Corsair 750W RAM: Corsair 8gig DDR3-1600 MOBO: Asrock Z68m ITX HDD: 500gb SSD EVO CASE: Lian-Li PC-Q08 mini-ITX case OS: Windows 7 x64 I use a fully configured emulator frontend (Maximus Arcade) to play every console & arcade game instantly 11-27-2014, 10:13 PM
@ xystus: Are you sure what you're seeing is micro-stuttering? Because 30 FPS just doesn't look very fluid compared to 60FPS games...
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
Yes I'm sure
I know what it is and I'm very picky when it comes to framerate. There's a choppiness and it's not shader-cache related.Check this video, to see what I mean: http://www.mediafire.com/download/135fd8ct523gp8h/luigis+mansion+dolphin+microstuttering+test.mkv Credit goes to member Knuckles500, who recorded the video! It's sometimes a subtle stutter, other times it a big skip - very annoying. The weird thing is that it seems to happen at random.
CPU: Intel 3570k with Corsair H60 watercooler @4.1ghz
GPU: Nvidia Asus GTX780 @1140/6600 PSU: Corsair 750W RAM: Corsair 8gig DDR3-1600 MOBO: Asrock Z68m ITX HDD: 500gb SSD EVO CASE: Lian-Li PC-Q08 mini-ITX case OS: Windows 7 x64 I use a fully configured emulator frontend (Maximus Arcade) to play every console & arcade game instantly 11-28-2014, 12:46 AM
Yes, it doesn't seem to effect it in any way (virtual, real or off).
CPU: Intel 3570k with Corsair H60 watercooler @4.1ghz
GPU: Nvidia Asus GTX780 @1140/6600 PSU: Corsair 750W RAM: Corsair 8gig DDR3-1600 MOBO: Asrock Z68m ITX HDD: 500gb SSD EVO CASE: Lian-Li PC-Q08 mini-ITX case OS: Windows 7 x64 I use a fully configured emulator frontend (Maximus Arcade) to play every console & arcade game instantly 11-28-2014, 12:54 AM
(11-28-2014, 12:41 AM)Tino Wrote: the stutering is still present if you enable virtual xfb? I just tried it with virtual xfb enabled. The problem's even worse with it enabled than disabled, even with exclusive fullscreen, vsync, and the async shader. ![]() I made that video over a year a go before any of those features were introduced. At first I thought it was Dolphin's vsync or maybe DWM but over the past year it appears to be something else. The only thing I can think of that could be causing the problem now is the frame buffer. Perhaps we need some kind of double/triple buffering for games that run at frame rates lower than a monitor's refresh rate? Only a guess. :\ 11-28-2014, 01:07 AM
(11-28-2014, 12:54 AM)Knuckles500 Wrote:(11-28-2014, 12:41 AM)Tino Wrote: the stutering is still present if you enable virtual xfb? Yeah could be. Although when I force triple buff. with RadeonPro or Nvidia controlpanel, it doesn't seem to solve anything. Could be it isn't implemented the "right way" like that though. I remember developers on the forum stating that forced vsync/triple buff. via the Nvidia/AMD control panel should always be avoided, because an emulator works differently - and should never be treated as a "normal game".
CPU: Intel 3570k with Corsair H60 watercooler @4.1ghz
GPU: Nvidia Asus GTX780 @1140/6600 PSU: Corsair 750W RAM: Corsair 8gig DDR3-1600 MOBO: Asrock Z68m ITX HDD: 500gb SSD EVO CASE: Lian-Li PC-Q08 mini-ITX case OS: Windows 7 x64 I use a fully configured emulator frontend (Maximus Arcade) to play every console & arcade game instantly 11-29-2014, 01:54 AM
I just want to say that I'm still uploading the Mario Sunshine texture pack. It takes around 3 hours to upload a 200MB piece. I could only upload 2 out of 7 parts for now (exams, steam and gog downloads, etc), but everything will be uploaded eventually.
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH" RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7 OS: Windows 7 Ultimate x64 |
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