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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
11-25-2014, 07:14 AM
#1,151
DatKid20 Offline
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Could you fix Gecko OS in this build. It's pretty much essential to play Project M without making a Iso.
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11-26-2014, 03:12 AM
#1,152
dephined Offline
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(11-25-2014, 04:44 AM)Tino Wrote:
(11-25-2014, 03:36 AM)dephined Wrote: OpenGL is giving me the following error message (I also attached the dump "bad_ps_0000.txt):

Failed to compile pixel shader!
This usually happens when trying to use Dolphin with an outdated GPU or integrated GPU like the Intel GMA series

Debug info (NVIDIA Corporation, Geforce GTX 650 Ti/PCIe/SSE2, 4.4.0 NVIDIA 344.65)
0(61) : error C0000: syntax error, unexpected identifier, expecting reserved word or reserved word "in" or reserved word "out" or reserved word "uniform" at token "BBox"

uploaded a new version showld fix that issue

Yes, it's fixed Smile
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11-27-2014, 08:13 PM
#1,153
xystus Offline
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Thanks for this great version of Dolphin! The Full Async Shader Comp. is fantastic: no more shader-stutters in Mario Kart Wii! Big Grin

Two things I did notice:
1. The "EFB Copies: RAM" function in Mario Kart Wii doesn't fix the lensflare as it does with regular Dolphin. RAM just show the same "incorrect" lensflare as EFB Copies: Texture.

2. 30fps games (still) have microstutter; Waverace Blue Storm and Luigi's Mansion have the same stuttering issues as regular Dolphin, no matter the settings.
I used to have a AMD HD7950 and had the microstuttering issues (even tried RadeonPro and other limiters / vsync option - next to Dolphin's built-in limiters and vssnc on/off). Now I have a Nvidia GTX 780 and the exact same microstuttering still appears. It happens in older versions of Dolphin as well, so I guess it has always been like that. Stressing the GPU with AA to get the highest clockspeed doesn't help and my CPU is more than capable (3570k @4.2ghz). Also, disabling idle skipping and/or dual-core doesn't help.

Would be so awesome if you could fix this!
CPU: Intel 3570k with Corsair H60 watercooler @4.1ghz
GPU: Nvidia Asus GTX780 @1140/6600
PSU: Corsair 750W
RAM: Corsair 8gig DDR3-1600
MOBO: Asrock Z68m ITX
HDD: 500gb SSD EVO
CASE: Lian-Li PC-Q08 mini-ITX case
OS: Windows 7 x64

I use a fully configured emulator frontend (Maximus Arcade) to play every console & arcade game instantly
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11-27-2014, 10:13 PM
#1,154
StripTheSoul Offline
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@ xystus: Are you sure what you're seeing is micro-stuttering? Because 30 FPS just doesn't look very fluid compared to 60FPS games...
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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11-27-2014, 11:16 PM (This post was last modified: 11-27-2014, 11:17 PM by xystus.)
#1,155
xystus Offline
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Yes I'm sure Smile I know what it is and I'm very picky when it comes to framerate. There's a choppiness and it's not shader-cache related.

Check this video, to see what I mean: http://www.mediafire.com/download/135fd8ct523gp8h/luigis+mansion+dolphin+microstuttering+test.mkv
Credit goes to member Knuckles500, who recorded the video!

It's sometimes a subtle stutter, other times it a big skip - very annoying. The weird thing is that it seems to happen at random.
CPU: Intel 3570k with Corsair H60 watercooler @4.1ghz
GPU: Nvidia Asus GTX780 @1140/6600
PSU: Corsair 750W
RAM: Corsair 8gig DDR3-1600
MOBO: Asrock Z68m ITX
HDD: 500gb SSD EVO
CASE: Lian-Li PC-Q08 mini-ITX case
OS: Windows 7 x64

I use a fully configured emulator frontend (Maximus Arcade) to play every console & arcade game instantly
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11-28-2014, 12:41 AM
#1,156
Tino Offline
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the stutering is still present if you enable virtual xfb?
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11-28-2014, 12:46 AM
#1,157
xystus Offline
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Yes, it doesn't seem to effect it in any way (virtual, real or off).
CPU: Intel 3570k with Corsair H60 watercooler @4.1ghz
GPU: Nvidia Asus GTX780 @1140/6600
PSU: Corsair 750W
RAM: Corsair 8gig DDR3-1600
MOBO: Asrock Z68m ITX
HDD: 500gb SSD EVO
CASE: Lian-Li PC-Q08 mini-ITX case
OS: Windows 7 x64

I use a fully configured emulator frontend (Maximus Arcade) to play every console & arcade game instantly
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11-28-2014, 12:54 AM
#1,158
Knuckles500 Offline
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(11-28-2014, 12:41 AM)Tino Wrote: the stutering is still present if you enable virtual xfb?

I just tried it with virtual xfb enabled. The problem's even worse with it enabled than disabled, even with exclusive fullscreen, vsync, and the async shader. Tongue

I made that video over a year a go before any of those features were introduced. At first I thought it was Dolphin's vsync or maybe DWM but over the past year it appears to be something else. The only thing I can think of that could be causing the problem now is the frame buffer. Perhaps we need some kind of double/triple buffering for games that run at frame rates lower than a monitor's refresh rate? Only a guess. :\
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11-28-2014, 01:07 AM
#1,159
xystus Offline
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(11-28-2014, 12:54 AM)Knuckles500 Wrote:
(11-28-2014, 12:41 AM)Tino Wrote: the stutering is still present if you enable virtual xfb?

I just tried it with virtual xfb enabled. The problem's even worse with it enabled than disabled, even with exclusive fullscreen, vsync, and the async shader. Tongue

I made that video over a year a go before any of those features were introduced. At first I thought it was Dolphin's vsync or maybe DWM but over the past year it appears to be something else. The only thing I can think of that could be causing the problem now is the frame buffer. Perhaps we need some kind of double/triple buffering for games that run at frame rates lower than a monitor's refresh rate? Only a guess. :\

Yeah could be. Although when I force triple buff. with RadeonPro or Nvidia controlpanel, it doesn't seem to solve anything. Could be it isn't implemented the "right way" like that though. I remember developers on the forum stating that forced vsync/triple buff. via the Nvidia/AMD control panel should always be avoided, because an emulator works differently - and should never be treated as a "normal game".
CPU: Intel 3570k with Corsair H60 watercooler @4.1ghz
GPU: Nvidia Asus GTX780 @1140/6600
PSU: Corsair 750W
RAM: Corsair 8gig DDR3-1600
MOBO: Asrock Z68m ITX
HDD: 500gb SSD EVO
CASE: Lian-Li PC-Q08 mini-ITX case
OS: Windows 7 x64

I use a fully configured emulator frontend (Maximus Arcade) to play every console & arcade game instantly
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11-29-2014, 01:54 AM
#1,160
masterotaku Offline
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I just want to say that I'm still uploading the Mario Sunshine texture pack. It takes around 3 hours to upload a 200MB piece. I could only upload 2 out of 7 parts for now (exams, steam and gog downloads, etc), but everything will be uploaded eventually.
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH"
RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7
OS: Windows 7 Ultimate x64
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