I forgot to say this awhile ago but Gecko OS doesn't run in this branch. It just black screens.
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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11-22-2014, 08:28 PM
not wishing to be flamed, but, any talk of zfreeze in this thread?
zips up fire suit.
@Tino: A couple of questions about the compiled vertex loader support:
- If a built-in precompiled vertex loader for a PAL title is available in Ishiiruka, is the same loader going to be re-used for other region versions of the same tltle? - Are there any plans to make those vertex loaders a user-expandable feature (as a plug-in or similar to the shader cache), without the requirement of sending dump files and recompiling Ishiiruka every time a new loader is added? 11-24-2014, 12:19 AM
The precompiled vertexvloaders are global so they are reused not only in the same game but in all games that use the same loader. Most of the more used loaders are precompiled by now. I dont think that making it user accesible is necesary.
latest folder updated with a new version. master merged in, ogl and software readed, still unstable so please testing is apreciated.
Enjoy .
11-25-2014, 03:36 AM
OpenGL is giving me the following error message (I also attached the dump "bad_ps_0000.txt):
Failed to compile pixel shader! This usually happens when trying to use Dolphin with an outdated GPU or integrated GPU like the Intel GMA series Debug info (NVIDIA Corporation, Geforce GTX 650 Ti/PCIe/SSE2, 4.4.0 NVIDIA 344.65) 0(61) : error C0000: syntax error, unexpected identifier, expecting reserved word or reserved word "in" or reserved word "out" or reserved word "uniform" at token "BBox" 11-25-2014, 03:49 AM
11-25-2014, 04:44 AM
(11-25-2014, 03:36 AM)dephined Wrote: OpenGL is giving me the following error message (I also attached the dump "bad_ps_0000.txt): uploaded a new version showld fix that issue
@Tino: How about merging some selected Git PRs as well?
11-25-2014, 06:45 AM
kirbypuff: any pr that is a good candidate will be merged, the only limit is my free time
to merge the code |
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