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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
01-17-2014, 08:55 AM
#101
NotAGoodName Offline
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I copied the entire directory of INI files into the appropriate profile folder and then just readded all of my custom settings. It's a very poor solution, but whatever.
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01-18-2014, 12:01 PM
#102
pinchy Offline
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Opengl backend is showing nothing but a black screen. I can hear sound running so its not crashing, its simply not showing anything. D3D9 and D3D11 works fine. The last build that had Opengl working for me is dx9-final-133. Every build after that gives a black screen when using Opengl.
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01-18-2014, 01:16 PM (This post was last modified: 01-18-2014, 01:17 PM by Tino.)
#103
Tino Offline
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yes is a known issue with some drivers that don't like single buffer rendering.
One question to everyone, in my branch the only backend that is maintained is the dx9 so i was thinking in removing the other backends to make this branch a dx9 only.
what do you think?
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01-18-2014, 01:41 PM
#104
Thethiala Offline
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(01-18-2014, 01:16 PM)Tino Wrote: yes is a known issue with some drivers that don't like single buffer rendering.
One question to everyone, in my branch the only backend that is maintained is the dx9 so i was thinking in removing the other backends to make this branch a dx9 only.
what do you think?

That sounds quite reasonable in my opinion.
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01-18-2014, 06:05 PM
#105
StripTheSoul Offline
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Yeah, this is all about DX9, if someone wants to use the other backends, they can use master builds...
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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01-18-2014, 07:28 PM
#106
pinchy Offline
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while i mostly use dx9 there are some rare instance where dx11 or opengl if it works is prefered cuz of minor gfx glitches. plus the dx11 in this branch runs much faster than the main esp on efb2ram games. So i prefer to keep it the way it is.
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01-19-2014, 10:05 PM
#107
dephined Offline
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If it's not a problem to keep them, I wouldn't remove the other plugins, instead I would remove the description "deprecated" on the Dx9 plugin ;-)
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02-03-2014, 02:06 AM
#108
Linear Offline
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I've tested version 155 and Silent Hill Shattered Memories is giving that weird black lines on he far plane again %P
Before that it was OK in version 150.
Can you fix it back ?
Exclamation The man will die, but not his ideas Exclamation
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02-03-2014, 12:14 PM
#109
Tino Offline
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sorry for the log time with no new versions but i 'm a little overloaded at work, if someone can find the exact version that brings the black lines i will fix them
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02-03-2014, 05:03 PM
#110
Linear Offline
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Okay, thank you !)
I will try all that version and report exactly about this black lines bug Smile
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