Ok. Thanks marcos for reminding mi that i have to read the small leters in ms documentation
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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11-08-2014, 11:59 PM
11-09-2014, 03:37 AM
(11-04-2014, 10:30 PM)Tino Wrote: StripTheSoul: your issue is seems to be caused by the latest nvidia dirver i have various reports that they cause slowdowns on ishiiruka, will try to test them on a friend machine this weekend. Hmmmm, I don't know. Even installing an older gfx driver or using an older Ishiiruka version it's still slow for me, how can this be? Must be something wrong on my computer I guess...
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
11-09-2014, 05:02 AM
(11-09-2014, 03:37 AM)StripTheSoul Wrote:(11-04-2014, 10:30 PM)Tino Wrote: StripTheSoul: your issue is seems to be caused by the latest nvidia dirver i have various reports that they cause slowdowns on ishiiruka, will try to test them on a friend machine this weekend. StripTheSoul: Ishiiruka in DX11 still not working in your PC? 11-09-2014, 05:19 AM
It is now, but it's also slower than in master build.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
11-09-2014, 08:06 AM
I always launch my games via /b /e in command line, but seems to be broken on latest builds i think...
OS: Windows 7 x64
CPU: i5 2500k @ 4 Ghz RAM: 4GB Gskill Pi Black DDR3 1600mhz GPU: Zotac 750ti 2GB HARD DRIVE: Samsung SpinPoint F3 1TB + Caviar Green 2TB CONTROLLERS: 2 Wiimote (Motion Plus Integrated) / 2 Nunchuks 11-09-2014, 10:10 AM
11-09-2014, 11:14 AM
(This post was last modified: 11-09-2014, 11:20 AM by marcosvitali.)
(11-09-2014, 05:19 AM)StripTheSoul Wrote: It is now, but it's also slower than in master build. Which games? Could you benchmarking? SMG NSMB with EFBTORAM (11-09-2014, 10:10 AM)bola08 Wrote: I´m still having issues with Metroid Prime Trilogy: bola8 we know teh bug dx11 will be fixed when rodolfo has time, and in dx9 he will try. I am programming a new feature for dx11 to enjoy async shader compiler in perfect way. And surely I will disturb to rodolfo because of that
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