[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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12-24-2013, 09:31 PM
Here some screenshots for graphical glitches in Michael Jackson Experience using the Dx9 Final branch:
http://postimg.org/image/nrj0120jz/ http://postimg.org/image/y316ug029/ 01-06-2014, 09:54 AM
updated with the latest version. sorry for long time but i'm a little burried in work hope to fix some issues soon.
01-15-2014, 04:43 AM
On Dolphin svn site there's another build shown: 153edbeaa241 "some merges from main and some minor fixes and tweaks" but I can't find any trace of it on the buildbot (wich is stuck at the previous one: 4.0.151 (b17d0fa7dd96))
01-15-2014, 04:56 AM
Because it failed to compile for every single OS. https://buildbot.dolphin-emu.org/builders
01-15-2014, 06:20 AM
i will fix it asap, sorry but i don't like the latest src directory removal changes, but it seems that i will have to merge them for the sake of core merges
01-16-2014, 06:45 AM
(This post was last modified: 01-16-2014, 06:46 AM by NotAGoodName.)
I'll join in on attempting to be helpful.
Compared to 4.0.2 this build(s) is a little bit faster. Madden 2002 and SSBM are noticeably faster, but still not full speed all the time on my CPU. I'd love to overclock some more and call it a day, but I'm waiting for a mosfet heatsink so that my motherboard doesn't explode the minute it turns warm around here. Glitches and notes: The cursor on the continue game screen is broken in Tales of Symphonia. A chunk of it will stretch to the bottom of the screen. I haven't seen any other behavior that was similar. This does not happen in 4.0.2, so it was broken relatively recently, but I haven't seen any other glitches that might be related. ??? Most recent build 4.0-155 should have the new Zelda fix which claimed it might fix EA videos. It does not fix Madden NFL 2002. 4.0-151 (or earlier) broke loading INIs from Dolphin's own directory. This has probably been fixed by 154, but I just "fixed" it the dumb way, so I don't know for sure. I didn't have enough AR codes or custom settings to make me think it was worth waiting for a fix. Gotta have that 5%+/- speed increase! Capcom vs SNK 2 EO looks "bad" because the sprite layer during a match is being displayed at the wrong bit depth. Looks like 256 colors or something. This doesn't affect the color editor or any other graphics in the game, so it's definitely wrong and definitely broken. It might be a core glitch, but I'm not in a hurry to build another computer just for Windows 7/8/whatever, so I'll start here. 01-17-2014, 05:52 AM
How did you fix the broken loading of INI files? Because that's probably why every game that needs MMU speed hack doesn't work anymore even with the option checked...
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