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[UNOFFICIAL] [Howto] Using gameini settings per game
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[UNOFFICIAL] [Howto] Using gameini settings per game
12-05-2013, 05:37 PM
#51
yws112358 Offline
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thx,I'm looking for it
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12-05-2013, 06:15 PM
#52
yws112358 Offline
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some games request a certain local language,can be done?
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12-06-2013, 09:50 AM
#53
Link_to_the_past Offline
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(12-05-2013, 06:15 PM)yws112358 Wrote: some games request a certain local language,can be done?
Choose system language per game? I don't think so.
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12-07-2013, 12:44 PM
#54
yws112358 Offline
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I had some problem with gameini, I play rayman-raving rabbid TV parrty,when I set DSP backend is openal,there is no sound lag in game,but i set it in gameini,I feel there is no effect.
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12-08-2013, 09:53 AM
#55
Link_to_the_past Offline
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(12-07-2013, 12:44 PM)yws112358 Wrote: I had some problem with gameini, I play rayman-raving rabbid TV parrty,when I set DSP backend is openal,there is no sound lag in game,but i set it in gameini,I feel there is no effect.
A dolphin version above 4.0 - 101 is needed to set this, the official 4.0.2. won't work. If you use the latest development and still doesn't work copy paste your ini file here.
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12-15-2013, 03:04 AM
#56
severen
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Not too long ago I upgraded from a previous version of dolphin (pre 4.0) to 4.01. When I bring up the game settings via right clicking game in rom list - > properties - > edit config, dolphin now opens an ini (named identical to the previous version dolphin used) however the new INI is stored under a new location.

In the INI for the game no AR codes are listed, simply the titles of the codes aka ($infinite lives).
  • The codes still can be activated/deactived
  • The changes show up in game even though no actual 16 digit AR numbers exist for that specific code...
  • Only the name of the code shows up in the INI.

When adding a new code, in the INI the name of the code $.... AND the 16 digit AR code shows up.
When adding new codes, I have the option in dolphin under properties -> ar codes - > highlighting the code, to click the "edit" option.
Any of the codes in the list that carried over from the previous dolphin install, I don't have the option to edit them.

The last thing is that adding any new codes, deleting old codes & re-adding them in from the dolphin GUI, breaks the game. "Break" means previous codes will now crash the game altogether on load or if its a code (for example any of the twilight princess "hold r to walk on water" or "press R to instant kill enemies") that activates when you press a button, the game works until that button is pushed. One last thing of note is I'm sure the code correctly matches my region and game id as I've tried taking the 16 digit AR code from the OLD game ini from my dolphin backup (before the update) as well as trying the same AR code from an online source (pre encryption/decryption)


An example of the game's INI before adding any AR codes manually from the dolphin gui.

[ActionReplay_Enabled]
$Infinite Health
$Max Health
$Infinite Oxygen
$Infinite Slingshot Pellets
$Infinite Bombs
$Infinite Arrows
$Infinite Lantern Oil
$All Hidden Skills Learned
$Have Dungeon Map/Compass/Boss Key
$Infinite Small Keys
$Have Giant Wallet
$One Tear Fills 1st Vessel of Light
$One Tear Fills 2nd Vessel of Light
$One Tear Fills 3rd Vessel of Light
$Infinite Arrows (Twilight Spectre)
$Infinite All Bombs (Twilight Spectre)
$Infinite Slingshot seeds (Twilight Spectre)
$Infinite Lantern Oil (Twilight Spectre)
$Infinite Breath under water (Twilight Spectre)
$All Hearts and Infinite Health (Twilight Spectre)
$Always Mid-day (Twilight Spectre)
$Run/walk fast (Twilight Spectre)
$Fast Recover for Hit Wall on Roll (Twilight Spectre)
$Roll Farther and Faster (Twilight Spectre)
$Wolf Fast Dash (Twilight Spectre)
[Core]
DCBZ = False
SyncGPU = False
[Video]
UseBBox = False


INI once an AR code is added from the dolphin GUI


[ActionReplay_Enabled]
$Infinite Health
$Max Health
$Infinite Oxygen
$Infinite Slingshot Pellets
$Infinite Bombs
$Infinite Arrows
$Infinite Lantern Oil
$All Hidden Skills Learned
$Have Dungeon Map/Compass/Boss Key
$Infinite Small Keys
$Have Giant Wallet
$One Tear Fills 1st Vessel of Light
$One Tear Fills 2nd Vessel of Light
$One Tear Fills 3rd Vessel of Light
$Infinite Arrows (Twilight Spectre)
$Infinite All Bombs (Twilight Spectre)
$Infinite Slingshot seeds (Twilight Spectre)
$Infinite Lantern Oil (Twilight Spectre)
$Infinite Breath under water (Twilight Spectre)
$All Hearts and Infinite Health (Twilight Spectre)
$Always Mid-day (Twilight Spectre)
$Run/walk fast (Twilight Spectre)
$Fast Recover for Hit Wall on Roll (Twilight Spectre)
$Roll Farther and Faster (Twilight Spectre)
$Wolf Fast Dash (Twilight Spectre)
$insta kill enemies - press R
[Core]
DCBZ = False
SyncGPU = False
[Video]
UseBBox = False
[ActionReplay]
$insta kill enemies - press R
040D8008 48000020
040D8470 480009A4
04264FFC 40820124
04265078 40820018
04265088 40820008
04265094 40820024
0426509C 4182001C
04087F2C 38000000
B83DD31B 00000020
04264FFC 60000000
04265078 60000000
04265088 60000000
04265094 60000000
0426509C 60000000
00000000 40000000



So ultimately, the only AR functionality I have is being able to activate/deactivate cheats that existed for each game prior to upgrading dolphin.

Wondering if this is limited to myself, or if others have experienced it.
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12-15-2013, 03:14 AM
#57
neobrain Offline
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12-23-2013, 10:24 PM
#58
Rarewolf Offline
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im not really sure how to use this. i would like to know since i have to change settings constantly and its a hassle. XP
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12-31-2013, 01:30 PM
#59
sean
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Link_to_the_past,
Would it be possible to add a per-game setting to configure Wiimotes?
IE:
[Controls]
Wiimote1 = RealWiimote
Wiimote2 = RealWiimote
Wiimote3 = HybridWiimote
Wiimote4 = None
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01-01-2014, 04:45 AM
#60
Link_to_the_past Offline
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(12-31-2013, 01:30 PM)sean Wrote: Link_to_the_past,
Would it be possible to add a per-game setting to configure Wiimotes?
IE:
[Controls]
Wiimote1 = RealWiimote
Wiimote2 = RealWiimote
Wiimote3 = HybridWiimote
Wiimote4 = None
You should probably ask (in a nicely manner) Rachel for this, she is the one that made many of these settings work in a per game basis, i just wrote this guide. Right now without code changes in dolphin it is not possible.
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