I've been testing out the DSP LLE in Jit mode recently, having finally gotten it to produce sound. It's rough, not a lot works. I'm listing here games that do seem to work with the DSP, feel free to post your findings as my game list is rather limited.
I've tested these on the 64bit version of Dolphin, revision 5375. (I'm actually building 5377 as I type this.) I can't get the DSP to run in LLE/Jit mode on 32bit because of a weird Dumping error that's strangely only present in the 32bit version.
Confirmed Working (produce sound at some point) games:
GC:
Sonic Adventure 2 Battle
Luigi's Mansion (sortof, you get the first half of "Nintendo" at boot then it crashes)
Wii:
Boom Blox (Wii) (crashes after title screen)
If a game is not on this list, either it does not work with the DSP LLE plugin in Jit mode, or no one has confirmed it. Usually, this means that if it boots, it crashes when the game would normally produce its first sound.
I can't promise that I'll update this regularly, but I'll try to keep it more or less updated as I have time-- the Jit feature of the LLE is a totally awesome concept that makes much more sense to me than the HLE implementation, as it emulates the hardware rather than the software. But hey, that's just my opinion.
Disclaimer: Obviously, you need to dump your DSP rom and coef before the LLE plugin will work for you. Doing this on a Wii is childsplay with DSPspy, doing it on a GC is trickier. This is not the place to ask about either-- search the forms for more details.
EDIT: Well I'll be damned, all of my games are not crashing anymore, apparently 5377 fixed up x64 Jit properly. Pikmin 2 sounds great. ^_^
I've tested these on the 64bit version of Dolphin, revision 5375. (I'm actually building 5377 as I type this.) I can't get the DSP to run in LLE/Jit mode on 32bit because of a weird Dumping error that's strangely only present in the 32bit version.
Confirmed Working (produce sound at some point) games:
GC:
Sonic Adventure 2 Battle
Luigi's Mansion (sortof, you get the first half of "Nintendo" at boot then it crashes)
Wii:
Boom Blox (Wii) (crashes after title screen)
If a game is not on this list, either it does not work with the DSP LLE plugin in Jit mode, or no one has confirmed it. Usually, this means that if it boots, it crashes when the game would normally produce its first sound.
I can't promise that I'll update this regularly, but I'll try to keep it more or less updated as I have time-- the Jit feature of the LLE is a totally awesome concept that makes much more sense to me than the HLE implementation, as it emulates the hardware rather than the software. But hey, that's just my opinion.
Disclaimer: Obviously, you need to dump your DSP rom and coef before the LLE plugin will work for you. Doing this on a Wii is childsplay with DSPspy, doing it on a GC is trickier. This is not the place to ask about either-- search the forms for more details.
EDIT: Well I'll be damned, all of my games are not crashing anymore, apparently 5377 fixed up x64 Jit properly. Pikmin 2 sounds great. ^_^
The only good zombie is a live zombie.