Quote: or an improved router-MAC-address-based lock system (which means you can no longer bypass bans by using another computer, but requires you to be connected to the Internet, or at least a default gateway with a MAC address).Quit while you are ahead.
[UNOFFICIAL]Dolphin NAND Generator Released!
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07-16-2014, 12:16 PM
07-16-2014, 12:52 PM
(07-16-2014, 07:03 AM)jimbo1qaz Wrote: I need to know whether I should use the existing registry-based mechanism (already cracked by RachelB) or an improved router-MAC-address-based lock system (which means you can no longer bypass bans by using another computer, but requires you to be connected to the Internet, or at least a default gateway with a MAC address). Stop. 07-16-2014, 02:06 PM
I've often thought about how nice it would be to play online with Dolphin. Whenever I read threads about how to connect to the old Nintendo network, and now this one about how to connect to Wiimm's network, it seems like a lot of hassle to go through for something that may or may not work. Even if I was able to connect to Wiimmfi today, it sounds likely that I would be blocked in the near future. Why try to force our way onto a network that doesn't want us? Wouldn't it be better to set up a server specifically for Dolphin? One that doesn't require any NAND generating or unbanning software, that anyone running Dolphin could use just by selecting the option in the game? I would happily donate to such a project.
07-16-2014, 02:52 PM
(07-16-2014, 02:06 PM)artantaaa Wrote: I've often thought about how nice it would be to play online with Dolphin. Whenever I read threads about how to connect to the old Nintendo network, and now this one about how to connect to Wiimm's network, it seems like a lot of hassle to go through for something that may or may not work. Even if I was able to connect to Wiimmfi today, it sounds likely that I would be blocked in the near future. Why try to force our way onto a network that doesn't want us? Wouldn't it be better to set up a server specifically for Dolphin? One that doesn't require any NAND generating or unbanning software, that anyone running Dolphin could use just by selecting the option in the game? I would happily donate to such a project.You don't need to generate a nand, just a different id. Dolphin will, by default, use the same ID for everyone. So obviously that ID is going to be banned from any server quite quickly. it's not that the network doesn't want us, it's that the default id is sooner or later going to be used by cheaters, and get banned. 07-16-2014, 04:01 PM
So running your UnbanMii program will let me connect to Wiimmfi? And Wiimm is okay with it? I guess I'll give it a try.
Running: g++ UnbanMii.cpp Gives me: In file included from stdafx.h:8:0, from UnbanMii.cpp:1: targetver.h:8:23: fatal error: SDKDDKVer.h: No such file or directory compilation terminated. I guess it's Windows only. Any idea if it will work in Wine? If I end up having to use Windows to make UnbanMii work, will I be able to transfer the new id to Dolphin on my Linux installation? 07-16-2014, 04:32 PM
It probably works in wine. It shouldn't take more than a few minutes to port to linux though. Basically just delete the windows specific stuff. Something like this maybe? http://pastie.org/private/fmjmhhxvjt5jdmwkn5vg
07-16-2014, 05:35 PM
That's great that it will work in Linux. Thanks so much for modifying it. It still wouldn't compile, but maybe I just need to get the latest version of g++.
I tried the new version: Code: g++ UnbanMii.cpp And got: Code: In file included from /usr/include/c++/4.7/random:35:0, Tried with the -std=c++11 option: Code: g++ -std=c++11 UnbanMii.cpp and got: Code: UnbanMii.cpp: In function ‘u32 CalculateNwc24ConfigChecksum(nwc24_config_t)’: 07-16-2014, 06:04 PM
You mean like this?
Code: u32 CalculateNwc24ConfigChecksum(nwc24_config_t config) That gives me: Code: UnbanMii.cpp: In function ‘u32 CalculateNwc24ConfigChecksum(nwc24_config_t)’: |
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