hdcmeta:
I wanted to say many thanks for your release of this DirectX 12 backend. It is outstanding work and greatly appreciated! Keep up the good work.
I have tested it with Metroid Prime 3. It is working with no problems so far.
As expected, shader compilation microstuttering persists, but I am very pleased to report that the stuttering is less severe than with the OpenGl and DirectX 11 backend. With these other backends the stuttering never completely went away for me even after extended playtime. However, with the Direct X 12 backend the stuttering after a minute or two was mostly resolved resulting in a smoother gameplay experience.
I wanted to say many thanks for your release of this DirectX 12 backend. It is outstanding work and greatly appreciated! Keep up the good work.
I have tested it with Metroid Prime 3. It is working with no problems so far.
As expected, shader compilation microstuttering persists, but I am very pleased to report that the stuttering is less severe than with the OpenGl and DirectX 11 backend. With these other backends the stuttering never completely went away for me even after extended playtime. However, with the Direct X 12 backend the stuttering after a minute or two was mostly resolved resulting in a smoother gameplay experience.
PC:
Windows 10 Home x64
Intel Skylake 6700K @ 4.5 GhZ
Geforce 770 4 GB
16 GB DDR4 Ram
Samsung 840 EVO SSD
Latest Dolphin Development Builds (Currently: 4.0-8297)
Windows 10 Home x64
Intel Skylake 6700K @ 4.5 GhZ
Geforce 770 4 GB
16 GB DDR4 Ram
Samsung 840 EVO SSD
Latest Dolphin Development Builds (Currently: 4.0-8297)