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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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[UNOFFICIAL] Dolphiilution :: Riivolution for Dolphin
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[UNOFFICIAL] Dolphiilution :: Riivolution for Dolphin
06-29-2014, 10:09 AM
#31
luizfersam Offline
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Wink 
Guys i wanted to know how to open and download the Dolphiilution, is now available for download? (sorry for my bad english) Wink
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06-29-2014, 05:24 PM
#32
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(06-29-2014, 08:48 AM)Anthe Wrote: Whatever WIT supports should be supported by Dolphiilution, I just haven't tested it/built it in. This wasn't even meant to be released :p
Also, A-U, I'll contact you and we'll see what we can do about my dirty piles of code :p

So currently, it lacks:
- wbfs support (apparently)
- automatic XML selection (according to a game's ID)
- a decent UI
- intensive testing
- support for any other location for the /Dolphin Emulator folder other than "My Documents". That's probably what caused your crash, RiokuTheSlayer.

I'm also planning on commenting every piece of code so you guys can at least understand what's going on. It's a sad thing I didn't do it when I was writing it because I don't really understand some parts myself anymore :')
Just give me some sleep and I'll try to fix everything.

Just a sidething, I've never seen so much usage of foreach before. Sometimes, for loops are a lot faster, especially for strings. I made a fork to change those things.

But anyways, do you have any idea why it keeps uploading the bin and obj folder if it's not supposed to?

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06-29-2014, 07:15 PM (This post was last modified: 06-29-2014, 07:18 PM by Anthe.)
#33
Anthe Offline
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I actually thought these were faster, and this is my way of grabbing stuff from the XML (this was the only method that worked for me, and it took like forever to an xml parser lol).
I don't really mind for the bin and obj to be uploaded actually. It's not that big of a deal, I guess?

Also, AU, you're now a collaborator for the repository. You can push your fork if you like Smile
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06-29-2014, 07:21 PM
#34
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(06-29-2014, 07:15 PM)Anthe Wrote: I actually thought these were faster, and this is my way of grabbing stuff from the XML (this was the only method that worked for me, and it took like forever to an xml parser lol).
I don't really mind for the bin and obj to be uploaded actually. It's not that big of a deal, I guess?

Also, AU, you're now a collaborator for the repository. You can push your fork if you like Smile

Well, it shouldn't. But if that's okay then I'll do it anyways. Big Grin

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06-29-2014, 07:30 PM
#35
Anthe Offline
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I have no idea how to move this to master by the way :')
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06-29-2014, 08:14 PM
#36
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You don't. It's not finished.

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06-30-2014, 02:10 AM
#37
Anthe Offline
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I'm just going to rewrite the thing. For some reason it keeps giving me errors. Instead of patching up all these stuffs I'm just going to create a new one.
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06-30-2014, 02:49 AM
#38
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Good, if you need any help just call me ^^

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06-30-2014, 02:52 AM
#39
Anthe Offline
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The hardest part about programming is actually building the UI. I thought the previous one was simple but apparently it was not :p
I'll change it around and see if I can make it more user friendly.
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07-02-2014, 06:24 AM
#40
-X-77
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So how do i get this working exactly? i have a 16GB sd card with riivolution for brawl on it and 4.0.2 dolphin with both 2GB and 16GB virtual sd.raws at the ready. i just need dolphin to load up my riivolution code set so i can bug fiix errors by reading the handy dandy dolphin log!! help! Undecided
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