While testing this on your pack I noticed you have a corrupt texture in Dodongo's Cavern named tex1_32x32_76e84f6a4169c8bc_81d010cef580d6da_9.
This gave me the idea that I should try to catch bad textures before trying to process them and have it spit out a whole bunch of error messages. So I came up with a method that can now detect corrupt textures, and will copy them to a folder ~CorruptedTextures.
Unrelated, I also added the ability to choose which DDS mipmaps will be generated (internal/external/both). It will be up to the user or pack maintainer to decide what they want to do.
http://www.mediafire.com/download/5ae056...l+v3.3.zip
This gave me the idea that I should try to catch bad textures before trying to process them and have it spit out a whole bunch of error messages. So I came up with a method that can now detect corrupt textures, and will copy them to a folder ~CorruptedTextures.
Unrelated, I also added the ability to choose which DDS mipmaps will be generated (internal/external/both). It will be up to the user or pack maintainer to decide what they want to do.
http://www.mediafire.com/download/5ae056...l+v3.3.zip