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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] 0.5xIR and 5xIR Build
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[UNOFFICIAL] 0.5xIR and 5xIR Build
11-28-2012, 11:07 AM (This post was last modified: 03-18-2013, 11:55 PM by Starscream.)
#1
Starscream Away
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I've made some changes and have added a 0.5x and 5x Internal Resolution options. If anyone wants to give this a try, the links are below.

This is all unofficial and is just me playing with some changes, so support for this does not exist at all. You can feel free to comment on this, though.

Thanks to Neobrain for the help.

Windows - Dolphin 3.0-863 - 64-Bit - Download

Windows - Dolphin 3.5-152 - 64-Bit - Download

Windows - Dolphin 3.5-152 - 32-Bit - Download

Windows - Dolphin 3.5-431 - 64-Bit - Download

Windows - Dolphin 3.5-431 - 32-Bit - Download

[color=blue]Windows - Dolphin 3.5-1049 - 64-Bit - Download[/color]

[color=blue]Windows - Dolphin 3.5-1049 - 32-Bit - Download[/color]
Asus Laptop: K53TA
OS: Windows 7 Home Premium, 64-Bit - SP1
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GPU: AMD Radeon HD6650M, 1GB GDDR3 (Catalyst 13.1)
RAM: Samsung 4GB DDR3-1333










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11-28-2012, 11:34 AM
#2
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inb4 everyone makes a custom IR build XD
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11-28-2012, 03:22 PM
#3
Zee530 Offline
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Whats the resolution for 5XIR anyway?
......?????
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11-28-2012, 03:35 PM
#4
Shonumi Offline
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(11-28-2012, 11:07 AM)Starscream Wrote: 1) Added 5xIR
2) Removed the transparent GC banners
3) Removed the "disable fog" option
4) Removed the "skip destination alpha pass" option
5) Moved the "widescreen hack" to the hacks tab

All changes that are worth putting into master, imo. Especially #2.

(11-28-2012, 03:22 PM)Zee530 Wrote: Whats the resolution for 5XIR anyway?

3200 x 2640
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11-28-2012, 03:59 PM
#5
DefenderX Away
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Wow, that's nice Big Grin
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11-28-2012, 04:38 PM
#6
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(11-28-2012, 03:35 PM)Shonumi Wrote:
(11-28-2012, 03:22 PM)Zee530 Wrote: Whats the resolution for 5XIR anyway?

3200 x 2640

Sick
......?????
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11-28-2012, 07:06 PM
#7
delroth Offline
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(11-28-2012, 03:35 PM)Shonumi Wrote:
(11-28-2012, 11:07 AM)Starscream Wrote: 1) Added 5xIR
2) Removed the transparent GC banners
3) Removed the "disable fog" option
4) Removed the "skip destination alpha pass" option
5) Moved the "widescreen hack" to the hacks tab

All changes that are worth putting into master, imo. Especially #2.

#2 just needs a black background in the game list column to be accurate *and* nice to look at.
#3 is on the TODO, but some games still require it so it'd be stupid to remove the option.
#4 is the same... though it's more "optional" than #3 and the implementation is really ugly in hardware backends.
Pierre "delroth" Bourdon - @delroth_ - Blog

<@neobrain> that looks sophisticated enough to not be a totally dumb thing to do
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11-28-2012, 08:19 PM (This post was last modified: 11-28-2012, 08:19 PM by ExtremeDude2.)
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(11-28-2012, 07:06 PM)delroth Wrote:
(11-28-2012, 11:07 AM)Starscream Wrote: 3) Removed the "disable fog" option
#3 is on the TODO, but some games still require it so it'd be stupid to remove the option.
*looks at mipmaps*
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11-28-2012, 10:13 PM (This post was last modified: 11-28-2012, 10:20 PM by Duke Nukem.)
#9
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(11-28-2012, 04:38 PM)Zee530 Wrote:
(11-28-2012, 03:35 PM)Shonumi Wrote:
(11-28-2012, 03:22 PM)Zee530 Wrote: Whats the resolution for 5XIR anyway?

3200 x 2640

Sick

Yeah that's sick. Nuff said!
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11-28-2012, 10:45 PM
#10
Asmodean Offline
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Nice SS.

No problems thus far. I must admit though, I'm using a 27" 2560x1440p display, and even on this, I hardly notice any difference in going from 4->5xIR lol. The option to do so, is more than welcome though, and it will be very nice for those games which upscale well. GJ.

I personally never use skip destination alpha pass, but I do know it can be useful for those who wish to remove certain overlay shader effects such as bloom etc, which can create a pixel offset with IR scaling causing a blur, or slight double-vision.
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