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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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Unit tests / Game tests
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Unit tests / Game tests
11-12-2009, 05:30 AM (This post was last modified: 11-12-2009, 05:32 AM by dstruct2k.)
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dstruct2k Offline
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(11-11-2009, 07:55 PM)ector Wrote: What's needed is to have to little hooks in dolphin to make it auto-screenshot at frame number 200 (for example) and exit or load the next game, etc, and then make a program or script to drive it all.

Wasn't support for the LUA scripting engine recently added to Dolphin? Seems that LUA should be able to pull this off quite easily. Just measure how long each game takes to display 1000 frames, take screenshots of the 500th and 1000th frames for comparison, and load the next game in the list.

The only part where an external app would be needed is auto-image-comparison to detect broken features, although having a library of "perfect" screenshots should allow a pixel-by-pixel comparison with a percentage grade given to the Dolphin screenshots. Smile (My only question is: where do we get the "perfect" screenies?)
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Messages In This Thread
Unit tests / Game tests - cruonit - 11-11-2009, 09:59 AM
RE: Unit tests / Game tests - Chaoscode - 11-11-2009, 12:29 PM
RE: Unit tests / Game tests - cruonit - 11-11-2009, 12:47 PM
RE: Unit tests / Game tests - ector - 11-11-2009, 07:55 PM
RE: Unit tests / Game tests - dstruct2k - 11-12-2009, 05:30 AM
RE: Unit tests / Game tests - Chaoscode - 11-11-2009, 12:49 PM
RE: Unit tests / Game tests - cruonit - 11-11-2009, 12:52 PM
RE: Unit tests / Game tests - Chaoscode - 11-11-2009, 12:53 PM
RE: Unit tests / Game tests - shuffle2 - 11-11-2009, 01:30 PM

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