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Unit tests / Game tests
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Unit tests / Game tests
11-11-2009, 09:59 AM (This post was last modified: 11-11-2009, 10:02 AM by cruonit.)
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cruonit Offline
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Are you using any unit tests before releasing because I see with every release there has to be community feedback if a game is broken or not.

Have you thought about making some sort of game test/ unit test engine to test various games automatically or semiauto before releasing.

I know it would be hard to write an automatically test for various games but a test that uses user feedback would be nice like an application that takes screenshots from games at specified time and a webpage where the community manually compares the picture with an working one (from last release or similar - a way to see if the release has broken a game).

If this makes sanse i would like to contribute coding this little semiauto testing system. Maybe some autoamtization could be done with neural networks - image recognition but the problem is the game speed could be different from release to release so an hardcore image comperation could't work.
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Messages In This Thread
Unit tests / Game tests - cruonit - 11-11-2009, 09:59 AM
RE: Unit tests / Game tests - Chaoscode - 11-11-2009, 12:29 PM
RE: Unit tests / Game tests - cruonit - 11-11-2009, 12:47 PM
RE: Unit tests / Game tests - ector - 11-11-2009, 07:55 PM
RE: Unit tests / Game tests - dstruct2k - 11-12-2009, 05:30 AM
RE: Unit tests / Game tests - Chaoscode - 11-11-2009, 12:49 PM
RE: Unit tests / Game tests - cruonit - 11-11-2009, 12:52 PM
RE: Unit tests / Game tests - Chaoscode - 11-11-2009, 12:53 PM
RE: Unit tests / Game tests - shuffle2 - 11-11-2009, 01:30 PM

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