Are you using any unit tests before releasing because I see with every release there has to be community feedback if a game is broken or not.
Have you thought about making some sort of game test/ unit test engine to test various games automatically or semiauto before releasing.
I know it would be hard to write an automatically test for various games but a test that uses user feedback would be nice like an application that takes screenshots from games at specified time and a webpage where the community manually compares the picture with an working one (from last release or similar - a way to see if the release has broken a game).
If this makes sanse i would like to contribute coding this little semiauto testing system. Maybe some autoamtization could be done with neural networks - image recognition but the problem is the game speed could be different from release to release so an hardcore image comperation could't work.
Have you thought about making some sort of game test/ unit test engine to test various games automatically or semiauto before releasing.
I know it would be hard to write an automatically test for various games but a test that uses user feedback would be nice like an application that takes screenshots from games at specified time and a webpage where the community manually compares the picture with an working one (from last release or similar - a way to see if the release has broken a game).
If this makes sanse i would like to contribute coding this little semiauto testing system. Maybe some autoamtization could be done with neural networks - image recognition but the problem is the game speed could be different from release to release so an hardcore image comperation could't work.