I've been attempting to play Pokemon Colosseum on Dolphin 5.0-9458 (as the stable 5.0 release gives me horrible performance) and, when using OpenGL as the video backend I'm always greeted with this error upon opening a game "Failed to create shared context for shader compiling", the selected shader doesn't seem to matter at all with this issue either. The game does start after the warning, however, randomly while playing a few minutes in the game freezes. The emulation itself doesn't seem to crash if that makes sense, my FPS just falls to 0 suddenly and Dolphin takes a minute to kill the process.
Sure, OpenGL doesn't work, but how about Vulkan? Well, Vulkan refuses to work at all for me after I installed the Vulkan SDK, at least not in Dolphin. I installed Vulkan using these instructions as there is no Vulkan package in my distro. https://www.amd.com/en/support/kb/release-notes/gpu-636
But anyways, even selecting Vulkan for the video backend greets me with "Failed to load Vulkan library". So either I'm doing something wrong, or Dolphin is messing up somewhere.
For reference, I'm running the newest version of the AMDGPU driver (18.1.0), Xorg 1.20.3, and Mesa 18.2.0.
Sure, OpenGL doesn't work, but how about Vulkan? Well, Vulkan refuses to work at all for me after I installed the Vulkan SDK, at least not in Dolphin. I installed Vulkan using these instructions as there is no Vulkan package in my distro. https://www.amd.com/en/support/kb/release-notes/gpu-636
But anyways, even selecting Vulkan for the video backend greets me with "Failed to load Vulkan library". So either I'm doing something wrong, or Dolphin is messing up somewhere.
For reference, I'm running the newest version of the AMDGPU driver (18.1.0), Xorg 1.20.3, and Mesa 18.2.0.