![Exclamation Exclamation](images/icons/exclamation.gif)
Hi everyone, I've been experiencing some emulation problems on Dolphin running inside a virtual machine. I've tried the latest build (Dolphin 5.0-9213) and some older ones going back to 5892. The games were definitely working on my previous builds (and similar versions) so it must be something to do with my PC or OS.
The specs of my PC is definitely capable, it's not a performance problem:
- Intel i7 7700K
- GTX 1080, PCI passthrough
- 16GB RAM, allocated 8GB to VM
- Intel SSD dedicated for Win10 qcow image
The jist of it is that when I launch a game, it's stuck on a black screen:
![[Image: ImHCS4m.png]](https://i.imgur.com/ImHCS4m.png)
But, some games work fine:
![[Image: 1YHLLVE.png]](https://i.imgur.com/1YHLLVE.png)
When it doesn't work, it gets stuck as I try to close it and have to force stop it.
Here are some different things I've tried:
- Dual Core on/off
- Changing CPU emulation engine
- Changing graphics backend
- Changing shader compilation
- Skip EFB Access from CPU on/off
Suffice to say, nothing's worked.
When I launch a game that's not working on Dolphin 5.0-6539, I get this warning:
Other games have some similar read errors, usually with addresses 0x00000000~0x00000008.
I've also tested GC games, and all of them are working fine.
Anyone have any ideas on what this might be caused by, or knows the log files I should look for?
The specs of my PC is definitely capable, it's not a performance problem:
- Intel i7 7700K
- GTX 1080, PCI passthrough
- 16GB RAM, allocated 8GB to VM
- Intel SSD dedicated for Win10 qcow image
The jist of it is that when I launch a game, it's stuck on a black screen:
![[Image: ImHCS4m.png]](https://i.imgur.com/ImHCS4m.png)
But, some games work fine:
![[Image: 1YHLLVE.png]](https://i.imgur.com/1YHLLVE.png)
When it doesn't work, it gets stuck as I try to close it and have to force stop it.
Here are some different things I've tried:
- Dual Core on/off
- Changing CPU emulation engine
- Changing graphics backend
- Changing shader compilation
- Skip EFB Access from CPU on/off
Suffice to say, nothing's worked.
When I launch a game that's not working on Dolphin 5.0-6539, I get this warning:
Code:
Invalid read from 0x00000004, PC = 0x801eeab4
Invalid read from 0x00000004, PC = 0x801b26e4
Other games have some similar read errors, usually with addresses 0x00000000~0x00000008.
I've also tested GC games, and all of them are working fine.
Anyone have any ideas on what this might be caused by, or knows the log files I should look for?