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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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UDPWii for Android (DolphinMote)
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UDPWii for Android (DolphinMote)
01-12-2014, 09:24 AM (This post was last modified: 01-15-2014, 01:20 AM by irtimmer.)
#1
irtimmer Offline
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Because ControidPad hasn't received any update since 01-17-2013, it hasn't released it source code and contains Google Analytics Tracking code I started implementing UDPWii for Android from scratch. In it's current state you can use the buttons and accelerometer. Source code is released under the GPLv3 and available on https://github.com/irtimmer/dolphinmote

It has no configuratie screen but detects Dolphin using the sended broadcast messages.

Binaries are available from
- https://play.google.com/store/apps/details?id=org.timmer.dolphinmote
- https://github.com/irtimmer/dolphinmote/releases

Working
- Buttons
- Accelerometer
- Dolphin Broadcast detection

Not working
- IR
- Nunchuck
- Nunchuck accelerometer
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01-16-2014, 10:53 PM
#2
Shished Offline
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Crashes for me with "java.lang.NoSuchMethodError". Sent the error log.
CPU: Intel Core i5-3570k 
GPU: Nvidia GeForce GTX660 (proprietary nvidia driver v.358.16)
RAM: 2 x 4G DDR3 1333 MHz
OS: openSUSE Tumbleweed x86_64 (linux 4.3)
I'm using latest version of Dolphin-emu from git master branch.
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01-16-2014, 11:15 PM
#3
kacperski1 Offline
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It connected and buttons work as they should, but accelerometer seems to work quite randomly .-.
Anyway, good work, I'm waiting for an update Wink
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01-18-2014, 09:21 AM
#4
irtimmer Offline
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(01-16-2014, 10:53 PM)Shished Wrote: Crashes for me with "java.lang.NoSuchMethodError". Sent the error log.

I forgot to test is properly on earlier versions of Android but I have made a fix and have uploaded a new version.
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01-18-2014, 06:37 PM
#5
Shished Offline
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(01-18-2014, 09:21 AM)irtimmer Wrote:
(01-16-2014, 10:53 PM)Shished Wrote: Crashes for me with "java.lang.NoSuchMethodError". Sent the error log.

I forgot to test is properly on earlier versions of Android but I have made a fix and have uploaded a new version.

After update app can be launched. But after appears empty "Pick WiiMote" window. After pressing Back key app throws a crash window with same error as before "java.lang.NoSuchMethodError".
CPU: Intel Core i5-3570k 
GPU: Nvidia GeForce GTX660 (proprietary nvidia driver v.358.16)
RAM: 2 x 4G DDR3 1333 MHz
OS: openSUSE Tumbleweed x86_64 (linux 4.3)
I'm using latest version of Dolphin-emu from git master branch.
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01-19-2014, 10:45 PM
#6
irtimmer Offline
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I really should start testing on Android 2.2 or at least find out where I have changed the option to not alert me when I use unsupported methods Tongue Yesterday I have released again a update which hopefully is the last one in fixing support for Android 2.1-2.3.
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01-19-2014, 10:51 PM (This post was last modified: 01-19-2014, 10:53 PM by Shished.)
#7
Shished Offline
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(01-19-2014, 10:45 PM)irtimmer Wrote: I really should start testing on Android 2.2 or at least find out where I have changed the option to not alert me when I use unsupported methods Tongue Yesterday I have released again a update which hopefully is the last one in fixing support for Android 2.1-2.3.

App no longer crashes but still appears empty "Pick WiiMote" window. Nothing can be done with it. Pressing Back button exits from app.

UPD. Here is screenshot


Attached Files Thumbnail(s)
   
CPU: Intel Core i5-3570k 
GPU: Nvidia GeForce GTX660 (proprietary nvidia driver v.358.16)
RAM: 2 x 4G DDR3 1333 MHz
OS: openSUSE Tumbleweed x86_64 (linux 4.3)
I'm using latest version of Dolphin-emu from git master branch.
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01-20-2014, 05:20 AM
#8
irtimmer Offline
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Posts: 5
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Joined: Jan 2014
If the Pick WiiMote window is empty you propably haven't configured Dolphin correctly. Make sure you have enabled UDPWii, have started a game, allowed Dolphin in the firewall and only have one network connection (Dolphin don't broadcast to all networks and I currently have no idea how he picks one).
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01-28-2014, 11:00 PM
#9
irtimmer Offline
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I have released a new version in which you can specify the ipaddress and portnumber by yourself so you don't have to rely on the broadcast packets.
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03-15-2014, 11:31 PM (This post was last modified: 03-18-2014, 07:46 PM by emmaus.)
#10
emmaus Offline
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works very well,playing skyward sword on an unofficial build,and i can easily allign the sword and keys.waiting for the ir function.
[Image: 1549494_374475849427449_6510171009090384...e06a2b4a8c]
PIKAPIKAPIKACHUUU!!!
(I think I messed that one up)
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