(01-03-2013, 05:39 PM)pauldacheez Wrote: I played around with this on a few games. Here's my observations:- About IR, yes, it's a hardware limitation (Actually I also don't own a gyroscope, so ControidPad wouldn't take advantage of it)
-IR is a painful experience on my phone. The cursor barely moves with slow movements and it returns to center way too quickly. Probably to be expected, though - my phone doesn't have a gyroscope. v_v
-The nunchuk control stick is reversed vertically (but it's fine horizontally).
-The controls aren't arranged too well, especially with nunchuk controls added into the mix (control stick on top of a D-pad, srsly?). Kinda hard to arrange these anyway, though. (It'd help if you got rid of the title bar and possibly the menubar.)
-Being able to slide your finger from one button onto another just ain't right. Touchscreens are slippery, man.
I can't imagine playing games that use the control as a gun, but the IR should be good enough at least to click buttons.
You may try calibrating pretending your screen is bigger than it really is, that's less realistic, but increases precision.
Also, be careful to hold your cellphone far enough from any electronic device, since it depends on the magnetometer.
- Ah! Gonna fix that.
- The control stick on top of D-pad is because I considered that on most games, you use one or another, not both (I may be wrong, I didn't play many games). I'll get rid of the title bar, and see what I can do with the extra space.
- I think that makes sense for the D-pad, you may want to be able to press top-left, when pressing only left without releasing it.
I'm gonna remove this capability for the other buttons, tough.
Thank you for the testing and feedback!!
(01-05-2013, 03:36 AM)enop4 Wrote:I understand you now, but I'm confused, I think that when you hold a real control sideways, it sends the same events for keypresses(01-03-2013, 01:46 PM)felipe.abella Wrote: Glad to hear that! =)what I am trying to tell you is: for example ´New Super Mario Bross wii´ tells you to hold the wiimote sideways (Horizontally) but when i play with my phone on this way the arrows move like if I am playing with the wiimote vertically, so just add an option to emulate that wiimote is going to be used vertical or horizontally. i hope you understand me now, this my suggestion.
I guess the A button is too close to the down button, I put them close to make some space
for me to put my thumb when playing wii sports, I may have exaggerated a bit, I'll increase this space.
About the joystick, it's a good idea, actually, it's already implemented for the nunchuck, if you
want to try, you can enable the "nunchuck" checkbox, and disable "mainbuttons" checkbox.
If you enable then both, it will send the button *and* the analog events, probably confusing the game,
I'll put an option to choose one, if both checkboxes are enabled.
(Note: When using the joystick, there's no graphic feedback that's a joystick instead of the buttons,
that's a really obscure feature...).
Can you please clarify your second suggestion?
I guess games where you are supposed to use the controller on landscape use the keys "1" and "2" and arrows, I
already put them on a position that should be fine when holding the phone on landscape position.
as it would send vertically, and the game itself would be responsible for rotating the D-Pad. Anyway, I'm going to add an option for that.