Hi,
I'm developing a program to control Dolphin with an Android device (using UDPWii), it's called ControidPad.
It's already fully functional, I think the major thing missing is the auto-detection of ip addresses (through the broadcast dolphin emits).
I'm considering to publish it on Google Play, but I would like to test it a bit more. I didn't tried on many different games,
on Wii Sports it worked perfectly, but on the Just Dance game it didn't work that well. (Perhaps because it depends too
much on the accelerometer, maybe even the position of the sensor on the cellphone may affect this).
(Edit: This is an older version)
Here's the screenshot: http://dl.dropbox.com/u/43024671/ControidPad-SS.png
Here's the APK: http://dl.dropbox.com/u/43024671/ControidPad-1.0.apk
If anyone have any feedback, or suggestions to this or another version, let me know.
Edit:
Here's the screenshot and APK of the new version:
http://dl.dropbox.com/u/43024671/ControidPad-SS-1.1.png
http://dl.dropbox.com/u/43024671/ControidPad-1.1.apk
I didn't finish implementing everything suggested, but most part was implemented, here's the changelog:
- Option to choose if the D-Pad will send event to the directional buttons or to the NunChuck analog
- Reversed Y-Axis of NunChuck analog
- Redesigned UI (see ScreenShot), "1" and "2" buttons are bigger and easier to press without looking to the cellphone.
- Now, you can't slip from the Down button to the "A" button (or any other button), you can only slip from one D-Pad button to another D-Pad button.
I didn't test many resolutions on this version, I'm afraid smaller screens won't work, but that will be fixed. It's just that I won't have much free time next weeks,
and I'l like to publish what is already done.
I'm developing a program to control Dolphin with an Android device (using UDPWii), it's called ControidPad.
It's already fully functional, I think the major thing missing is the auto-detection of ip addresses (through the broadcast dolphin emits).
I'm considering to publish it on Google Play, but I would like to test it a bit more. I didn't tried on many different games,
on Wii Sports it worked perfectly, but on the Just Dance game it didn't work that well. (Perhaps because it depends too
much on the accelerometer, maybe even the position of the sensor on the cellphone may affect this).
(Edit: This is an older version)
Here's the screenshot: http://dl.dropbox.com/u/43024671/ControidPad-SS.png
Here's the APK: http://dl.dropbox.com/u/43024671/ControidPad-1.0.apk
If anyone have any feedback, or suggestions to this or another version, let me know.
Edit:
Here's the screenshot and APK of the new version:
http://dl.dropbox.com/u/43024671/ControidPad-SS-1.1.png
http://dl.dropbox.com/u/43024671/ControidPad-1.1.apk
I didn't finish implementing everything suggested, but most part was implemented, here's the changelog:
- Option to choose if the D-Pad will send event to the directional buttons or to the NunChuck analog
- Reversed Y-Axis of NunChuck analog
- Redesigned UI (see ScreenShot), "1" and "2" buttons are bigger and easier to press without looking to the cellphone.
- Now, you can't slip from the Down button to the "A" button (or any other button), you can only slip from one D-Pad button to another D-Pad button.
I didn't test many resolutions on this version, I'm afraid smaller screens won't work, but that will be fixed. It's just that I won't have much free time next weeks,
and I'l like to publish what is already done.