Hi again. I was finally able (or better said I was able to put fears aside) to run Slavezeo's r6176. Ran great, meaning sound, graphics, even my Wii files copied from the Windows version -I use dual boot here on the lap- worked. The only issue was the expected one: significantly slower than Windows and laggy in addition. Must be due to OpenGL being slower than DirectX... Anyway, already tweaked with some settings, with little to no changes. Can someone suggest some OpenGL config to improve performance all possible? I know I mustn't expect fullspeeds, especially with a lap.
Ubuntu 10.04 x64 & i686 daily builds from SVN
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09-15-2010, 06:24 PM
Dolphin on a linux x86_64 machine, this is great, now I know it can be done.
I'm trying to get dolphin running on my x86_64 fedora 13 box. Dolphin compiles just fine however segfaults when I try to run a game (both original DVD as ISO image segfault). Does anyone have any suggestions about how to compile a working version of dolphin? how do I start debugging the code (it segfaults with a powerPC register error)? 09-16-2010, 07:47 AM
(09-07-2010, 08:29 AM)ZLRK Wrote: @NeoBrain: Sorry for the late answer, been away for some days. I installed the dependencies manually each time scons complained about something. Not quite that simple, but works fine ;P About that Cg stuff: The scons detection is broken, I commented out the corresponding lines from the main SConstruct file. Also I added the Wiiuse lib to the C include paths. Not sure if that is needed everywhere though... scons won't conflict with make. It's not really a replacement btw, make and scons are just different programs trying to reach the same goal, although scons is much feature richer. 09-16-2010, 07:56 AM
(09-15-2010, 06:24 PM)Marcel Wijlaars Wrote: Does anyone have any suggestions about how to compile a working version of dolphin? http://code.google.com/p/dolphin-emu/wik...pendencies Try enabling the interpreter and make sure that the game runs. That will verify the video and audio side of Dolphin. After that, switch back to JIT and provide us with a stacktrace. Also within Dolphin, use the View -> Show Logwindow menu command, tick Write to file and Write to Window and click Toggle All a couple times to create a dolphin.log. 09-17-2010, 03:29 AM
@NeoBrain:
Thanks for the answer. As I mentioned I first tried Slavezeo's r6176 (the right Cg seemingly was the one with capital C). I know OpenGL isn't supposed to work the same as Direct3D, but do you know some way to improve OpenGL's performance and speed through config settings? Also, I suppose yum is the openSUSE equivalent of apt-get, but can you also manually uninstall stuff in a stable way? I understand Yast is a stable way to install/uninstall things, but it could also install some unnecessary stuff along with a required dependency, couldn't it? Lastly, I saw in Youtube a video where a guy downloaded and compiled Dolphin. He first used an instruction to apparently remove all Dolphin's previous files before downloading it with SVN checkout. What instruction could that have been? And he used svn checkout http://dolphin-emu.googlecode.com/svn/trunk/ dolphin, cd dolphin, scons. He removed "emu-read-only". Was that an older way to download the source or does it mean something else? (09-17-2010, 03:29 AM)ZLRK Wrote: @NeoBrain:Not really, apart from the usual settings which you apply in d3d as well. (09-17-2010, 03:29 AM)ZLRK Wrote: Also, I suppose yum is the openSUSE equivalent of apt-get, but can you also manually uninstall stuff in a stable way? I understand Yast is a stable way to install/uninstall things, but it could also install some unnecessary stuff along with a required dependency, couldn't it?Not sure what your concern about package management is... they install all hard dependencies, the "unnecessary stuff" (depends on how you define that) is usually just the recommended packages (which will or will not be installed with the other deps as well, depending on the configuration) ofc, you could just as well build the deps from source. And always make sure that your builds are up to date yourself. I'm one of those lazy guys who doesn't feel like doing that all the time though (09-17-2010, 03:29 AM)ZLRK Wrote: Lastly, I saw in Youtube a video where a guy downloaded and compiled Dolphin. He first used an instruction to apparently remove all Dolphin's previous files before downloading it with SVN checkout. What instruction could that have been? And he used svn checkout http://dolphin-emu.googlecode.com/svn/trunk/ dolphin, cd dolphin, scons. He removed "emu-read-only". Was that an older way to download the source or does it mean something else? emu-read-only was prolly some older working copy he removed. nothing to worry about. About that instruction: Depends on where you've got dolphin installed and where it stores its config. If it's installed via the package manager, you need to remove it with the pm as well. If you installed it manually somewhere in /usr/local, you need to remove it from there. if it's just installed SOMEWHERE on the hdd, don't worry about it if your hdd is big enough Maybe you additionally need to delete .dolphin or .config/Dolphin (idk if we already store our config there...)...
Sorry, I meant he first deleted Dolphin files with the unknown instruction, then downloaded Dolphin source again with the SVN checkout command, deleting the "emu-read-only" part in this last one. It was a tutorial video for Ubuntu, but it seems it's not available anymore. In here http://code.google.com/p/dolphin-emu/wik...pendencies it's said one should use the full SVN checkout command, not deleting the "emu-read-only" part.
Also, by "package manager" do you mean Yast? If so, I install a dep from it, for example. It pulls some other libraries it needs, some of them can be the ones Dolphin actually needs (most of Dolphin's deps are libraries). But if I just select the libraries individually they don't necessarily pull the entire dep package, which could save some hdd space. That's what I meant with possible "unnecessary stuff". Or is it that those libraries need the entire package they belong to in order to work? Again I apologize for such questions, I have to learn these Linux things almost alone and I like to be sure of what I'm doing, without stopping trying it myself of course. EDIT: and how do you think Dolphin would work with Wine? Better than OpenGL? 09-18-2010, 02:19 AM
wine does not support dolphin... u wont be able to execute dolphin with wine.
but i think that opengl will be faster on linux.
AMD FX-6300 @ 4,4 GHZ, 1,35v (watercooled) : http://www.myimg.de/?img=cpu3eb3c.jpg
Geforce GTX 750Ti - 4g dolphin benchmark: http://www.myimg.de/?img=test41e6d.jpg 09-18-2010, 03:02 AM
sorry.... 32 bit will work... but will not give you more frames in dolphin using dx9
64bit wont open up.
AMD FX-6300 @ 4,4 GHZ, 1,35v (watercooled) : http://www.myimg.de/?img=cpu3eb3c.jpg
Geforce GTX 750Ti - 4g dolphin benchmark: http://www.myimg.de/?img=test41e6d.jpg |
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