Dolphin seems to have problems using Ubershaders on my laptop when using the D3D11 backend. The game runs judging from the audio but the screen remains entirely black.
My guess is that it has problems with how laptops render stuff (the graphics render through the iGPU even if you are using the dedicated one) as it detects the GT 740m fine in the settings at first but after launching a game it only sees Intel HD Graphics 4000 despite Dolphin using the GT 740m for all the rendering. But this is just speculation on my part.
On Vulkan is works fine (albeit really slow) but going fullscreen results in a black screen like D3D. Which remains even if you switch back to windowed mode.
OpenGL is the only one that works entirely as intended (but also at like 10 fps in Twilight Princess at 2x IR).
The Nvidia driver version is 364.72. Rest of the specs can be found on my user profile.
My guess is that it has problems with how laptops render stuff (the graphics render through the iGPU even if you are using the dedicated one) as it detects the GT 740m fine in the settings at first but after launching a game it only sees Intel HD Graphics 4000 despite Dolphin using the GT 740m for all the rendering. But this is just speculation on my part.
On Vulkan is works fine (albeit really slow) but going fullscreen results in a black screen like D3D. Which remains even if you switch back to windowed mode.
OpenGL is the only one that works entirely as intended (but also at like 10 fps in Twilight Princess at 2x IR).
The Nvidia driver version is 364.72. Rest of the specs can be found on my user profile.