So I've had this issue for quite a while now; most of my dolphin games have pretty serious stuttering when I have Ubershaders enabled. This is especially noticeable with the Metroid Prime games but to a certain extent happens with every game. I know that Ubershaders are meant to help prevent stuttering in games like Metroid Prime 3 so it would be nice to use them but unfortunately I get worse performance when they are turned on rather than off.
I'm wondering if it's an issue with my hardware? Because of that's the case than I'll just have to make due. But I'm really hoping that it's just a configuration issue instead. Maybe I just use too many enhancements for my system to handle.
Specs:
GPU: Nvidia ASUS ROG 1070 OC Edition
CPU: AMD Ryzen 7 5800x
RAM: 32GB Corsair @ 3600 MHz
Storage: SanDisk Ultra II 960GB SSD
Dolphin Info:
Version: Latest Dev Build (Currently 5.0-14089)
Config:
Dual Core speedup enabled
Cheats enabled
Backend: Vulkan
Vsync: On
Aspect ratio: Force 16:9
Shaders: Synchronous (due to lag when using Asynchronous as stated earlier, would prefer to use Async if I can find a lag fix)
[Compile before starting is on]
Graphics: for Metroid Prime Trilogy (applies to almost every game I play unless certain enhancements cause issues)
Internal Resolution: 3x Native 1080p
AA: None
Filtering: 16x
Post-Processing: (off)
Scaled EFB: On
Force texture filtering: On
Disable fog: Off
Disable copy filter: On
Per-Pixel Lighting: On
Widescreen hack: (usually) Off
Force 24-Bit color: On
Mipmap Detection: On
Hacks: For Metroid Prime Trilogy (all hacks are enabled except for the ones in bold forced off by the game itself and texture cache is set to fast)
Advanced settings: Load custom textures and Prefetch Custom textures are enabled (I usually use texture packs for games), as well as Backend Multithreading .
I'm wondering if it's an issue with my hardware? Because of that's the case than I'll just have to make due. But I'm really hoping that it's just a configuration issue instead. Maybe I just use too many enhancements for my system to handle.
Specs:
GPU: Nvidia ASUS ROG 1070 OC Edition
CPU: AMD Ryzen 7 5800x
RAM: 32GB Corsair @ 3600 MHz
Storage: SanDisk Ultra II 960GB SSD
Dolphin Info:
Version: Latest Dev Build (Currently 5.0-14089)
Config:
Dual Core speedup enabled
Cheats enabled
Backend: Vulkan
Vsync: On
Aspect ratio: Force 16:9
Shaders: Synchronous (due to lag when using Asynchronous as stated earlier, would prefer to use Async if I can find a lag fix)
[Compile before starting is on]
Graphics: for Metroid Prime Trilogy (applies to almost every game I play unless certain enhancements cause issues)
Internal Resolution: 3x Native 1080p
AA: None
Filtering: 16x
Post-Processing: (off)
Scaled EFB: On
Force texture filtering: On
Disable fog: Off
Disable copy filter: On
Per-Pixel Lighting: On
Widescreen hack: (usually) Off
Force 24-Bit color: On
Mipmap Detection: On
Hacks: For Metroid Prime Trilogy (all hacks are enabled except for the ones in bold forced off by the game itself and texture cache is set to fast)
Advanced settings: Load custom textures and Prefetch Custom textures are enabled (I usually use texture packs for games), as well as Backend Multithreading .