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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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Two issues with emulated wiimote
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Two issues with emulated wiimote
05-17-2010, 05:41 AM
#1
Jinkiro
Unregistered
 
Hey there, thanks in advance for taking the time to read my post and I hope this is the right section. I've been having two seperate issues since I started using dolphin. I've searched around to try and find a solution to both, but found none that worked for me so I'm hoping somone will be able to help.

The first is that I cannot load a state without the emulated wiimote "disconnecting". When this occurs, I'm usually given a prompt asking whether to reconnect immediately. Regardless of whether I say yes or no, I seem to be unable to get the wiimote to work afterwards regardless of how many times I "connect" or "disconnect" it using ALT+F5. Sometimes it seems to begin working if I change the control scheme from nunchuk to classic controller, but 99% of the time it acts as if the emulated wiimote isn't there. Sometimes it says the wiimote is connected, but when I press a key that's assigned to a wiimote button nothing happens at all.

The second issue is that I cannot change the key bindings for emulated wiimote, nunchuk or classic controller. When I press the button I'm prompted to input a new key, and given the countdown (3,2,1). If I push a key, the field then becomes blank, and I can no longer use that button at all.

For anyone wondering, I'm running Windows 7 64bit and the game I'm trying to play is Harvest Moon Animal Parade.

Anyone have any solutions to either issue? Sad
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05-17-2010, 06:04 AM
#2
Billiard26 Offline
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You might have more luck with the new "Wiimote Incomplete" plugin in the svn.
It probably won't handle save states correctly, because I haven't implemented that at all, but it should handle your input correctly.
You can get svn builds at http://www.dolphin-emu.org/download.html
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05-17-2010, 07:23 AM
#3
Jinkiro
Unregistered
 
(05-17-2010, 06:04 AM)Billiard26 Wrote: You might have more luck with the new "Wiimote Incomplete" plugin in the svn.
It probably won't handle save states correctly, because I haven't implemented that at all, but it should handle your input correctly.
You can get svn builds at http://www.dolphin-emu.org/download.html

Thank you for the quick response! I appreciate the tip greatly, and now that I've downloaded that version the game runs fine and I'm able to map key bindings. If I load a state the wiimote still disconnects, but if I hit yes and allow it to "reconnect immediately", it works and I'm actually able to continue playing. Thanks again. Smile
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