• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
« Previous 1 ... 523 524 525 526 527 ... 1197 Next »

Twilight Princess minimap bug D3D+OpenGL
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Twilight Princess minimap bug D3D+OpenGL
11-12-2014, 06:23 PM
#1
bokujutsu
Unregistered
 
This is my first post and I registered because of this issue and how much I love Dolphin. I also searched and didn't manage to find anything exactly matching what I found to be the problem so if this is already known.. I tried searching. I am using Dolphin 4.0-4117.

In Twilight Princess I found 2 issues with the minimap, the first being anisotropic filtering breaks the minimap in D3D and OpenGL, the second being with with anisotropic filtering off OpenGL doesn't render the fade effect around the minimap properly. Force texture filtering was off for all of this, and for good measure I turned it on with AF and it didn't make a difference.


Attached Files Thumbnail(s)
               
Reply
« Next Oldest | Next Newest »


Messages In This Thread
Twilight Princess minimap bug D3D+OpenGL - bokujutsu - 11-12-2014, 06:23 PM
RE: Twilight Princess minimap bug D3D+OpenGL - JMC47 - 11-12-2014, 08:01 PM
RE: Twilight Princess minimap bug D3D+OpenGL - TehGuy - 11-13-2014, 02:41 AM
RE: Twilight Princess minimap bug D3D+OpenGL - bokujutsu - 11-13-2014, 07:57 AM
RE: Twilight Princess minimap bug D3D+OpenGL - TehGuy - 11-13-2014, 09:14 AM
RE: Twilight Princess minimap bug D3D+OpenGL - JMC47 - 11-13-2014, 09:30 AM

  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 2 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode