I vaguely recall the minimap being bugged if the EFB settings aren't set up right. Though this was with an older Dolphin version and it's been awhile since I played TP on it.
Do you have "Skip EFB access from CPU" enabled? What is your "EFB Copies" section set to? Make sure it's not disabled and uncheck the "Skip EFB Access from CPU" setting if it's checked.
Ok I fired up TP and noticed the very same issue you have. I toggled various settings until I found the culprit. The "External Frame Buffer" section must be set to "Real" and NOT "Virtual". After I set it to Real, most of the minimap glitches went away. Though there was a black line at the bottom but is very minor and doesn't obstruct anything. Perhaps would go away if I used native resolution instead of running it at a higher resolution. You might see an overall drop in the quality of the UI though if you are running at a high resolution and have the External Frame Buffer set to Real. But this seems unavoidable if you want the minimap to look correct.
Do you have "Skip EFB access from CPU" enabled? What is your "EFB Copies" section set to? Make sure it's not disabled and uncheck the "Skip EFB Access from CPU" setting if it's checked.
Ok I fired up TP and noticed the very same issue you have. I toggled various settings until I found the culprit. The "External Frame Buffer" section must be set to "Real" and NOT "Virtual". After I set it to Real, most of the minimap glitches went away. Though there was a black line at the bottom but is very minor and doesn't obstruct anything. Perhaps would go away if I used native resolution instead of running it at a higher resolution. You might see an overall drop in the quality of the UI though if you are running at a high resolution and have the External Frame Buffer set to Real. But this seems unavoidable if you want the minimap to look correct.
![[Image: mikudancesmallest_x100.gif]](http://www.battlefieldsingleplayer.com/apachethunder/Images/mikudancesmallest_x100.gif)
