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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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twilight princess issues (gamecube)
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twilight princess issues (gamecube)
06-11-2014, 07:48 AM
#1
Lichy Offline
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been trying to get this thing to work properly with textures and what not and so far the only issues left are:
1)minimap is buggy. the lazy part of me would be fine with closing the minimap and never using it but on some parts of the game theres a weird line on the side of the screen even if i close the minimap.

the minimap issue: https://www.dropbox.com/s/b79ge7b8gmrgc37/GZ2P01-1.png
the line that appears on some places: https://www.dropbox.com/s/9b4cq91j1q3c29p/GZ2P01-3.png
and as shown here, its not allways there (the line): https://www.dropbox.com/s/1if50h30wowb4jh/GZ2P01-2.png

2) for some reason i don't think the textures actually work. with or without the game looks the same to me and i should be noticing a difference. i tried 2 different texture packs and the result is the same.

my settings: https://www.dropbox.com/s/p2u1030tu5cndi1/wwwwww.jpg

ive tried multiple settings combinations but to no avail. the best i could get was changing to direct3d and then the map would be at least readable but with messy textures around it
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06-11-2014, 07:55 AM
#2
JMC47 Offline
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It's because you have some enhancements on, like AF or AA that are causing issues.

I don't know what to tell you about custom textures. Not my specialty.
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06-11-2014, 08:01 AM
#3
Lichy Offline
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(06-11-2014, 07:55 AM)JMC47 Wrote: It's because you have some enhancements on, like AF or AA that are causing issues.

I don't know what to tell you about custom textures. Not my specialty.

so what settings do i need to use to fix the minimap thing?
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06-11-2014, 08:16 AM
#4
DJBarry004 Offline
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EFB to RAM. But since your model can´t overclock, you won´t cut it that easy.
Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.

Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
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06-11-2014, 08:26 AM
#5
Lichy Offline
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(06-11-2014, 08:16 AM)DJBarry004 Wrote: EFB to RAM. But since your model can´t overclock, you won´t cut it that easy.

dont i already use that option or am i missing something :o
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06-11-2014, 08:28 AM
#6
JMC47 Offline
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Turn off AA and AF and see if the issues persist. EFB2Ram is on by default for this game.
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06-11-2014, 08:37 AM
#7
Lichy Offline
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(06-11-2014, 08:28 AM)JMC47 Wrote: Turn off AA and AF and see if the issues persist. EFB2Ram is on by default for this game.

yeah turning both AA and AF seems to fix the issue. wish i could have it but you cant have everything i guess Tongue now all that remains would be the texture thing which i am currently working on.
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06-11-2014, 09:49 AM
#8
DJBarry004 Offline
Don't even bother...
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Make sure you have "use custom textures" (or whatever name the option has) on.
Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.

Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
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06-11-2014, 11:41 AM
#9
purpasmart96 Offline
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For some reason When I enable custom textures, the new textures are loaded but... every texture looks like it's using point texture filtering instead of linear filter.
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06-11-2014, 08:01 PM
#10
Lichy Offline
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for me some textures are more noticeable than others, i suppose. like some cloth textures are very detailed while things like wood or ground and what not are still blurry and not so detailed. either they just dont load up or by their own right they are blurry too. but its not much of a technical issue as to more of a..texture issue o.O
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