Hello
I only registered here to give people what I have made. I havent seen anyone really use the post processing effects, but instead worked with either texture packs(big cpu hog) or SweetFX. I know SweetFX compared to the already existing post processing effects can be confusing to get to work. Of course you would need to use OpenGL for PPE but there realy shouldn't be any issues, at least not with Twilight Princess. I have got it to work, well.. I think so far perfect with no map bugs or anything. You just need to fiddle with the settings
So.. I got the DolphinFX from Asmodean's thread when browsing the web. I tried to fiddle a little with the settings and this is what came out! I hope you enjoy it as much as I do. If not, it's probably easy to change to something completely different Just put it in the Dolphin/Sys/Shaders map and it should be vissible in the post processing effects bar Here's some shots for you!
(uh yeah, DISABLE Fog!)
Lastly, a comparision between todays standard of Gamecube emulation and the original Gamecube(or somewhat similar) =
Here's the file! And I play with it on the Gamecube version since it's easier to controll with a DS3!
Also, it wont look as good to other games without some changes.
http://speedy.sh/FugJ2/DolphinFX-Mikes-T...ncess.glsl
Enjoy!
/Mike
PS. If you like this and videogame music+metal, please sub and share my YT channel
www.youtube.com/user/vinnievincent85
I only registered here to give people what I have made. I havent seen anyone really use the post processing effects, but instead worked with either texture packs(big cpu hog) or SweetFX. I know SweetFX compared to the already existing post processing effects can be confusing to get to work. Of course you would need to use OpenGL for PPE but there realy shouldn't be any issues, at least not with Twilight Princess. I have got it to work, well.. I think so far perfect with no map bugs or anything. You just need to fiddle with the settings
So.. I got the DolphinFX from Asmodean's thread when browsing the web. I tried to fiddle a little with the settings and this is what came out! I hope you enjoy it as much as I do. If not, it's probably easy to change to something completely different Just put it in the Dolphin/Sys/Shaders map and it should be vissible in the post processing effects bar Here's some shots for you!
(uh yeah, DISABLE Fog!)
Lastly, a comparision between todays standard of Gamecube emulation and the original Gamecube(or somewhat similar) =
Here's the file! And I play with it on the Gamecube version since it's easier to controll with a DS3!
Also, it wont look as good to other games without some changes.
http://speedy.sh/FugJ2/DolphinFX-Mikes-T...ncess.glsl
Enjoy!
/Mike
PS. If you like this and videogame music+metal, please sub and share my YT channel
www.youtube.com/user/vinnievincent85