In short when I'm using Dolphin 4.0-4091. PC specs are windows 7 professional 64 bit, RAM 12GB, cpu is an i7-3770, graphics card is an nvidia GT 620. If I am in openGL mode when playing the game, regardless of which lock on type i have set in the game options, once i attack a single time(even if the enemy is right next to me) I immediately lose lock on. The problem can be avoided by using D3D mode, but i'm curious as to why its happening in the first place with openGL. Here is a couple of screenshots of settings
All boxes in other tabs for openGL are unchecked. As for game .ini settings everything has a blue box(not entirely sure what the means) and under the patches tab i have the Hyrule field hack box checked. Outside of that, i have an xbox 360 controller configured for use as well, but i didn't think it necessary to show the settings for it.
All boxes in other tabs for openGL are unchecked. As for game .ini settings everything has a blue box(not entirely sure what the means) and under the patches tab i have the Hyrule field hack box checked. Outside of that, i have an xbox 360 controller configured for use as well, but i didn't think it necessary to show the settings for it.