• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
« Previous 1 ... 1124 1125 1126 1127 1128 ... 1197 Next »

Twilight Princess & D3D
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Twilight Princess & D3D
11-23-2009, 12:14 AM (This post was last modified: 11-23-2009, 12:56 AM by command1989.)
#1
command1989 Offline
Junior Member
**
Posts: 15
Threads: 1
Joined: Nov 2009
Hey there guys!

I've got some questions about emulating Z TP.

But first of all I have to thank the developers of that great project and also the active community Wink

First there is a bug starting the game and selecting a savegame. In the window appears using OpenGL the parts u already captured in the game, using D3D, nothing appears.
I also got problems with aiming. The position of the crosshair seems to be wrong. I've read about that bug and the solution was enabling an option (EFB copy) that doesn't exist in the current build. What should I do?

I also wanted to ask if someone has experiences using the 64bit build of Dolphin. The 32bit version runs a LOT faster on my system then the 64bit version...

My system:

Intel q9300
8 GB Ram
GTX 280
Win 7 x64

thanx!

Edit:

Getting the new Build 4600 fixed the aiming bug! Also there is something to see on the savegame selection. Its just on the wrong place Big Grin
Find
Reply
« Next Oldest | Next Newest »


Messages In This Thread
Twilight Princess & D3D - command1989 - 11-23-2009, 12:14 AM
RE: Twilight Princess & D3D - darkshadw - 11-23-2009, 01:36 AM
RE: Twilight Princess & D3D - command1989 - 11-23-2009, 03:16 AM
RE: Twilight Princess & D3D - command1989 - 11-23-2009, 08:11 AM
RE: Twilight Princess & D3D - Vendetta001 - 11-23-2009, 10:15 AM

  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 2 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode