Hey there guys!
I've got some questions about emulating Z TP.
But first of all I have to thank the developers of that great project and also the active community
First there is a bug starting the game and selecting a savegame. In the window appears using OpenGL the parts u already captured in the game, using D3D, nothing appears.
I also got problems with aiming. The position of the crosshair seems to be wrong. I've read about that bug and the solution was enabling an option (EFB copy) that doesn't exist in the current build. What should I do?
I also wanted to ask if someone has experiences using the 64bit build of Dolphin. The 32bit version runs a LOT faster on my system then the 64bit version...
My system:
Intel q9300
8 GB Ram
GTX 280
Win 7 x64
thanx!
Edit:
Getting the new Build 4600 fixed the aiming bug! Also there is something to see on the savegame selection. Its just on the wrong place
I've got some questions about emulating Z TP.
But first of all I have to thank the developers of that great project and also the active community

First there is a bug starting the game and selecting a savegame. In the window appears using OpenGL the parts u already captured in the game, using D3D, nothing appears.
I also got problems with aiming. The position of the crosshair seems to be wrong. I've read about that bug and the solution was enabling an option (EFB copy) that doesn't exist in the current build. What should I do?
I also wanted to ask if someone has experiences using the 64bit build of Dolphin. The 32bit version runs a LOT faster on my system then the 64bit version...
My system:
Intel q9300
8 GB Ram
GTX 280
Win 7 x64
thanx!
Edit:
Getting the new Build 4600 fixed the aiming bug! Also there is something to see on the savegame selection. Its just on the wrong place
