WW is pretty much perfect, there's a bit of slow-downs here and there, and the every now and again random crash (save states are your friend) frameskip 1 with auto frameskip should be sufficient for this game on most PC's, might have to go to 2 or 3 if u got a slower PC.
As for TP, From what I understand the PAL version of the game is better. But NTSC works as well. You do have to enable unlimited JIT caching, or else it will crash at "random" when it clears the cache. It requires a very fast computer, and frameskip is really what makes the game playable. hyrule field and faron woods are very slow, best to set frameskip to like 3 or 4 when in these places, maybe lower depending on how fast your computer really is.
without frameskip the game is deathly slow in a lot of parts, even on the fastest computer. most dungeons are pretty good, and small areas work great (shops, small rooms, etc.)
Sound is still being developed, most sound effects work, however, they are significantly less audible than the music, music is like very loud for some reason and sound effects are kind of quiet. Music is missing a bit of the code I believe, but not much. It's still way better than the no sound it used to be.
As for TP, From what I understand the PAL version of the game is better. But NTSC works as well. You do have to enable unlimited JIT caching, or else it will crash at "random" when it clears the cache. It requires a very fast computer, and frameskip is really what makes the game playable. hyrule field and faron woods are very slow, best to set frameskip to like 3 or 4 when in these places, maybe lower depending on how fast your computer really is.
without frameskip the game is deathly slow in a lot of parts, even on the fastest computer. most dungeons are pretty good, and small areas work great (shops, small rooms, etc.)
Sound is still being developed, most sound effects work, however, they are significantly less audible than the music, music is like very loud for some reason and sound effects are kind of quiet. Music is missing a bit of the code I believe, but not much. It's still way better than the no sound it used to be.

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