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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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Twilight Princess and wind waker
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Twilight Princess and wind waker
08-13-2009, 02:00 PM
#1
Solidus935
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Has anyone here successfully played any of these zelda twilight princess and wind waker with good fps with sound working? if so, can you please tell me which version is best suited to play any of these games. the max fps am getting for tp is 15 and for wind waker 10.
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Windows XP Professional x86 sp3 | AMD Athlon 64 X2 5200+ @ 2.7GHz | 2.00 GB of RAM | NVIDIA GeForce 8800 GTS
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08-13-2009, 02:04 PM (This post was last modified: 08-13-2009, 02:50 PM by krypking.)
#2
krypking Away
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posting your pc specs would be nice

i play twilight princess (gamecube) and get about 60 fps in houses and such, 40 in dungeons, 20 in mini areas, and 15 in hyrule field

i use the latest build with dual core enabled, other audio off, fps limit off, watchdog at 60, and frameskip on auto

sound is almost perfect, but there are still things missing
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08-13-2009, 08:41 PM
#3
jasong Offline
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Did you spend five minutes searching the forum for similar threads?
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08-14-2009, 05:15 AM
#4
THELUKESTIR Offline
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also what the heck made you think that talking about zelda games should be in the dolphin svn discussion forum??? -.-
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08-14-2009, 05:17 AM
#5
krypking Away
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he was asking which dolphin svn version would be best, lighten up and just answer the question
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08-14-2009, 06:39 AM
#6
Dragone Offline
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Dude, TP has sound but some musics still dont play, now WW is very close to perfect, with some few bugs.
In the latest revs WW started to lose some performance (at least with me), the best one I have for WW is 3949, now TP I would say that its not worthy playing it now unless the games issues and low fps dont bother you.
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08-14-2009, 07:06 AM
#7
Unknownforce Offline
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WW is pretty much perfect, there's a bit of slow-downs here and there, and the every now and again random crash (save states are your friend) frameskip 1 with auto frameskip should be sufficient for this game on most PC's, might have to go to 2 or 3 if u got a slower PC.

As for TP, From what I understand the PAL version of the game is better. But NTSC works as well. You do have to enable unlimited JIT caching, or else it will crash at "random" when it clears the cache. It requires a very fast computer, and frameskip is really what makes the game playable. hyrule field and faron woods are very slow, best to set frameskip to like 3 or 4 when in these places, maybe lower depending on how fast your computer really is.

without frameskip the game is deathly slow in a lot of parts, even on the fastest computer. most dungeons are pretty good, and small areas work great (shops, small rooms, etc.)

Sound is still being developed, most sound effects work, however, they are significantly less audible than the music, music is like very loud for some reason and sound effects are kind of quiet. Music is missing a bit of the code I believe, but not much. It's still way better than the no sound it used to be.
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08-14-2009, 08:41 AM
#8
Ò‰Ò‰Ò‰ Offline
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even the most beastly machine couldn't handle twilight princess at a constant full speed. wind waker is a different story.
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08-14-2009, 08:51 AM
#9
krypking Away
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(08-14-2009, 08:41 AM)Ò‰Ò‰Ò‰ Wrote: even the most beastly machine couldn't handle twilight princess at a constant full speed. wind waker is a different story.

from what i can tell, the problem with twilight princess is that in places like hyrule field, which has the biggest fps drop, the entire screen is rendered all at once, instead of little by little like a pc game. the gamecube, having a massive processor, was capable of rendering games with no problem, whereas pcs just dont have the processing power yet.
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08-14-2009, 09:31 AM
#10
Unknownforce Offline
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(08-14-2009, 08:51 AM)krypking Wrote:
(08-14-2009, 08:41 AM)Ò‰Ò‰Ò‰ Wrote: even the most beastly machine couldn't handle twilight princess at a constant full speed. wind waker is a different story.

from what i can tell, the problem with twilight princess is that in places like hyrule field, which has the biggest fps drop, the entire screen is rendered all at once, instead of little by little like a pc game. the gamecube, having a massive processor, was capable of rendering games with no problem, whereas pcs just dont have the processing power yet.

Not true. The game cube had a 486 Mhz processor. You gonna tell me that processor can process faster than my quad core overclocked to 3.2Ghz? hah...

The thing is, the game was designed to work for a specific processor, so your PC CPU doesn't process the commands the same way as the GC CPU, it's like speaking spanish to an italian child, it doesn't have any idea what you're talking about.

That's why it's called emulation. Dolphin is emulating that GC CPU and translating the language of the GU CPU into PC CPU language so that your CPU can understand it and do the requested function, and then it has to translate it's response back to GC CPU language and deliver that to the emulated GC CPU... It takes a LOAD of CPU work to do just this. And then it has to do the same for the GPU and memory and everything else. Emulation is no small task.

So it's not a question of processing power, cause there's plenty of that on PC CPU's, its more that it needs optimization of the translation to and from the GC/Wii lingo to PC lingo. Which is what the devs are doing, but it's going to take a long time for it to get to that point, developing an emulator is no easy task.
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