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Dolphin, the GameCube and Wii emulator - Forums › Game Modifications › Cheats, Hacks, & Game Patches v
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turning blood green in mad world
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turning blood green in mad world
04-13-2022, 02:46 PM
#1
Gold Spin Offline
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Joined: Apr 2022
Long story short, I'm trying to turn the blood in mad world green. If I could just dump the textures and make them green, I would easily be able to do this with no problem. The problem is that all the blood textures are white and are turned red when rendered in-game,
(there's a proper term for this technique, but I kinda don't know shit about a lot of this kinda stuff if you can't tell)

I tried just turning the texture green in gimp, but no dice. It just makes the blood a solid black.

This is good and bad.

Good because it means if I can figure out where the code is that does this, I can change just about all the blood green in one fell swoop
Bad because I have to find it amongst the .dat files

my only real lead is the bl file which is full of .dat files that all start with bl, which I'm praying means blood

within it, I've found this:

[attachment=20085]

if the image doesn't work it's some lines of hexadecimal stuff with a few words referring to diffuse, ambient, specular, and emissive color.

This is where I'm stuck. This could be something completely unrelated to the blood color,
and even if it is, I have no clue how I would go about modifying it.

Does anyone have any idea where I should go from here?

also, I'm sorry if this is the wrong place to ask this,
first time posting here.
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04-14-2022, 09:18 PM
#2
Modception Offline
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Unfortunately I don't know much about data files. If they are loaded into memory you could search the memory debugger for the hex and then zero it to see what changes.

I don't know if the code debugger's function finder could find the code that affects blood, that could be another method.

Config->interface->show debugging UI and then view -> code/memory.
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