I don't think it's possible to replace music files specifically on the fly. I think the only way to accomplish this would be a generic file replacement function. I don't know how feasible that is, and even then, you'd have to cater to whatever audio format the game uses.
Turn off Xenoblade Chronicles music?
|
05-29-2018, 08:28 AM
(05-29-2018, 08:08 AM)Kurausukun Wrote: I don't think it's possible to replace music files specifically on the fly. I think the only way to accomplish this would be a generic file replacement function. I don't know how feasible that is, and even then, you'd have to cater to whatever audio format the game uses. So if I do want to go the route of replacing the music files, how would I go about doing that? I was able to extract the game files using WiiScrubber. From what I understand adx.pkb is a bin that contains the archive of music files for Xenoblade Chronicles. How do I interact with this adx.pkb to replace the music in this file? I am unable to open adx.pkb like a folder. Is there a tool/program I'll need to do that? 05-29-2018, 09:34 AM
(This post was last modified: 05-30-2018, 02:38 AM by One More Try.)
(05-29-2018, 04:33 AM)deepmemory1 Wrote: First, it doesn't work on the opening cutscenes. I don't see any difference during the Titans fight or the battle in Sword Valley. It does start taking effect after the first battle using Shulk and Ryen. There is no background music when walking from Mechon Wreckage Site to Colony 9. It appears proper movies, like the two opening scenes, have just one audio file with everything mixed in, which is understandable. There's nothing to be done about the music if that's correct. This may also be the case for some cutscenes, but I haven't checked them. Since replacing the music files with empty files is the most reliable way to do this, I figured it out. 1. Backup xenoblade disc 2. Make a text file and rename it to adx.pkb - it should no longer be a text file, just an empty unreadable file. 3. Start wii scrubber, select your xenoblade disc, right click adx.pkb and select replace, choose your the one you made in step 2. This will effectively delete this file on the disc. 4. Done I did a short test and saw no issues with doing it this way, can't 100% guarantee it won't freeze the game at some point. Movie music is still there, since it's baked into the rest of that audio. but anything that loads a stand-alone audio file should fail. There are also four short 2-second jingles caught in this method, I think one is when you discover stuff, or obtain something. If you want to go through adx files, I think this site has the tools: https://hcs64.com/vgm_ripping.html /edit Based on Kura's advice below, if my method bugs out, then create an AFS archive with empty files that have the same .adx names as the original one (or try using VGAudio to create them). Then rename it to adx.pkb. That should be more compatible, because it'll load an empty music file rather than find nothing. 05-29-2018, 03:04 PM
For what it's worth, adx.pkb, the archive that holds all of the music, is actually an AFS archive (.pkb is just some arbitrary file extension they gave to many of the files). Files of this type can be extracted with a program called lafs, which can be found on the same page on hcs64 as One More Try posted above. For creating .adx files, you can use a program called VGAudio, created by the wonderful Moosehunter. It supports encoding .adx files with or without loops, and basically provides you with everything you need to create an .adx file you'd use for the game. This is if you want to add custom music specifically; if you don't want to have any music at all, I suppose you could do what One More Try suggested and just replace adx.pkb with an empty file (I'm actually surprised that works, I would have expected it to crash).
On the topic of movie cutscenes, I just want to corroborate what One More Try said--there are no "music" files for the cutscenes. The audio is all baked into one file including music, voices, and sound effects, so no matter what you do, you either have everything or nothing. 06-02-2018, 04:32 PM
First of all, thank you, One More Try and Kurausukun for the help. I finally got a chance to try the One More Try's method. Once I replace the adx.pkb with an empty one, the music did go away! As you described, some audios are baked into the cutscenes, so some cutscenes still retain the music. There's nothing we can do about that, and I'm happy with the state it is in right now.
With that being said, I am curious to see what I would find in the AFS archive. I tried to use the lafs tool, but it doesn't seem to be working. After I download it and execute the lafs.exe, something vaguely looks like command prompt pops up and disappear immediately. Is there any system spec requirement for using this lafs tool? 06-02-2018, 04:53 PM
It's probably a program that can only be run by command line. You can try dragging and dropping the adx file on the lafs.exe - sometimes that works. adxtract from that same resource page works like that, drop the file on it and it should produce all the music files. It can be a bit hard to find something to play them.
06-02-2018, 08:23 PM
If you wanted to know what the archives contain, adx.pkb contains all of the game's bgm, and ahx.pkb contains all of the voices (for the English release, this is split into two folders, one for the English voices and one for the JP voices).
06-03-2018, 03:01 PM
I tried dragging the adx.pkb on the lafs.exe, and it successfully extracted! It's pretty cool to see what the archive contains. Thank y'all for the help!
|
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)