I've been searching for how to solve slowdown on paper effects on TTYD by that I mean building the bridge in the first chapter and Bowser breaking through his castle. I am using the newest version of Dolphin and i'm on Direct3D 11.
TTYD Slowdown paper effects
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There's no solution. The effect is done in software and is not hardware accelerated by the GPU (yet).
Computer specifications:
Windows 10 Pro x64 | Ryzen 3700X | ASUS Crosshair VIII Hero WiFi Motherboard | 16GB 3600MHz | Geforce 1070Ti | Corsair AX760 PSU 10-15-2020, 05:08 AM
Do not disable Bounding Box for Paper Mario games, it will randomly crash or softlock the game in various places. Are you running the latest development or beta version of Dolphin? Have you tried switching to Vulkan or OpenGL backend? AFAICT you'll only experience slowdowns during those effects when using super high internal resolutions...
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 16 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2) 10-15-2020, 07:12 PM
The effect is done in hardware. We've had hardware bounding box for many years. It's just very slow even with hardware bounding box emulation. You may need to lower your graphics settings during strenuous graphical effects like these.
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