(03-15-2018, 03:18 AM)nonexist Wrote: Just one thing with RE4 Wii
Vulkan
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OGL
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I thought was fixed for vulkan to. Vulkan only buggy with mario sunshine and RE4 at leats in S6
Anyway I'm very happy for the recent fix for Mali GPU
Currently, the vulkan API doesn't have a drop-in replacement of OGL's framebuffer_fetch implementation of dual-source blending (which is what is going on here - on devices that don't have blend_func_extended, such as Mali and Adreno, a framebuffer_fetch fallback is used).
So this is kinda a "known issue" in that it's a driver limitation without a workaround, and arguably not really a dolphin bug. It's just unfortunate if you're trying to use one of the games that relies on dual-source blending (like RE4).
