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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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True Stereoscopic!
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True Stereoscopic!
07-23-2009, 04:56 AM
#21
Core2uu Offline
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(07-23-2009, 04:53 AM)Runo Wrote: You know, in 2008 NVidia released the GeForce 3D Vision, wich are a pair of glasses that makes the games no just look 3d, but looks really that things are out of the monitor, without applyng any patches and NVidia has a list of the games that works better and worse with 3d vision. The trick is that the glasses has a polaroid fiber and communicates with the computer usind bluetooth, the glasses lens turns black and transparent very quickly alternating left and right, sincronized with PC's refresh rate.
It works only with LCD monitors, Windows Vista or higher, and Geforce 8, 9 and GTX series. It doesnt creates the 3d with color diference, but creates a ilusion using the distance between our left and right eyes, wich is what creates our perception of the 3rd dimension (dont know how it is called in english) in real life!
It was designed to work with PC games, but it is quite possible to work with dolphin, but Im not sure because I dont have it and still it is only sold in USA, but who knows?
It gives the user the ilusion of looking to a window, really awesome!

Needs a 120hz monitor. For those of us with 60hz (practically everybody), our only option is anaglyph.
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07-23-2009, 05:19 AM
#22
Runo Offline
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Needs a 120hz monitor. For those of us with 60hz (practically everybody), our only option is anaglyph.
[/quote]

Youre right. Just checked in Nvidia's website, well I have the monitor, but not the operating system, well I never meant to buy the 3d vision anyway, just wondering Smile
OS: Windows 10 Pro 64bit Creators Update
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Graphics Card: Nvidia GeForce GTX 960 2GB GDDR5
Motherboard: Gigabyte GA-870A-USB3 AM3+ Revision
RAM: HyperX 8GB Dual Channel @ 1600Mhz
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07-23-2009, 05:30 AM
#23
KHRZ Offline
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Just a question, how do you find out the hz of your monitor, mine is kinda expensive, a Benq 24" 1920x1200 pixels
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07-23-2009, 05:32 AM
#24
Core2uu Offline
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(07-23-2009, 05:30 AM)KHRZ Wrote: Just a question, how do you find out the hz of your monitor, mine is kinda expensive, a Benq 24" 1920x1200 pixels

I can check my maximum reported refresh rate in the Catalyst Control Center. Perhaps NVCP has a similar function.
Windows 7 RC Build 7100 x64 || Windows Vista SP2 x64
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07-23-2009, 06:04 AM
#25
Runo Offline
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(07-23-2009, 05:30 AM)KHRZ Wrote: Just a question, how do you find out the hz of your monitor, mine is kinda expensive, a Benq 24" 1920x1200 pixels

Well if you are using windows just go Properties, Settings, Advanced, Monitor, and see the higher hz it shows on the list!
OS: Windows 10 Pro 64bit Creators Update
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Graphics Card: Nvidia GeForce GTX 960 2GB GDDR5
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07-23-2009, 11:31 AM
#26
Core2uu Offline
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(07-23-2009, 06:04 AM)Runo Wrote: Well if you are using windows just go Properties, Settings, Advanced, Monitor, and see the higher hz it shows on the list!

That works well too. Tongue
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07-25-2009, 01:45 PM
#27
omegadox Offline
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(07-23-2009, 04:44 AM)Core2uu Wrote:
(07-22-2009, 08:05 PM)omegadox Wrote: Well I started some work on a Red/Cyan Stereoscopic shader, I just need the camera rotated some or possibly using the depth buffer, so everything will look flat right now with it on.
http://code.google.com/p/dolphin-emu/source/browse/trunk/Data/User/Shaders/stereoscopic.txt

Mind adding Yellow/Cyan too? If not I might just go ahead, learn shaders and do it myself.

That would be Amber/Blue.
Left Eye = Red + Green
Right Eye = Blue

Not hard to mod the code:

Code:
// Omega's 3D Stereoscopic filtering (Amber/Blue)
// TODO: Need depth info!

uniform samplerRECT samp0 : register(s0);

void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
{
  float4 c0 = texRECT(samp0, uv0).rgba; // Source Color
  float sep = 5;
  float red   = c0.r;
  float green = c0.g;
  float blue  = c0.b;

  // Left Eye (Amber)
  float4 c2 = texRECT(samp0, uv0 + float2(sep,0)).rgba;
  float amber = (c2.r + c2.g) / 2;
  red = max(c0.r, amber);
  green = max(c0.g, amber);

  // Right Eye (Blue)
  float4 c1 = texRECT(samp0, uv0 + float2(-sep,0)).rgba;
  blue = max(c0.b, c1.b);

  
  ocol0 = float4(red, green, blue, c0.a);
}
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07-25-2009, 02:03 PM
#28
Core2uu Offline
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Haha, thanks. I just wanted to see how it looked since I only have ColorCode glasses.
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OCZ GameXStream 600W




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10-05-2009, 04:04 PM
#29
templarwiz
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I tried dolphin with 3d vision using the directx plugin and it works pretty well.
Metroid prime is superb.
madworld is superb
punchout is superb
dead space is superb...

except they need a bit more fps to be very enjoyable Smile

all in all, a great taste of the future. the depth in front of the visor in MP is superb, the pop out of spikes in madword is a nice touch.

is it possible to map the wiimote direction movements to the analogue stick of a pad?
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10-06-2009, 12:34 AM
#30
dreamingawake
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(10-05-2009, 04:04 PM)templarwiz Wrote: I tried dolphin with 3d vision using the directx plugin and it works pretty well.
Metroid prime is superb.
madworld is superb
punchout is superb
dead space is superb...

except they need a bit more fps to be very enjoyable Smile

all in all, a great taste of the future. the depth in front of the visor in MP is superb, the pop out of spikes in madword is a nice touch.

is it possible to map the wiimote direction movements to the analogue stick of a pad?

What version of Dolphin did you use ??
And what Dx plug in ?

Thanks Smile
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